MOONSTAHR by benmcnelly
Instructions: Gather and store all resources until further notice, or you reach maximum capacity (over 9,000) units.
WASD or Arrow Keys to move, space to jump. You must return to Home Dock to empty payloads, and charge up. Some one time only charging pads exist, use sparingly.
Wrap up thoughts: is not entirely clear how you as a little space roomba are evil until you win the game, but I like that there is a reward for those who beat it.
***spoiler*** for those who don't get it, the way this fits the theme is; you (the STAHR robot) are just doing your job, but to the celestial object you are on, you are an alien robbing it of its life sustaining resources. The real monster is whoever made you, even if destruction wasn't intended, if we aren't careful we will become one of the monsters we humans fear most, an alien species sending its emotionless drones to harvest a peaceful planet.
"History will Judge us for what was done here, and by us I mean you."
*** POST JAM UPDATE***
CHeck out the "Bonus Features"! I had the idea during the JAM to save whenever someone won the game, and use that data to represent each person doing their part to destroy the celestial resource. I just now had some time to do something with that data, so here you go; now you can see every time someone beats the game, and maybe even someday see your name there. You monster you.
+Bonus+ now I know how to load in dynamic image assets at run time!
WASD or Arrow Keys to move, space to jump. You must return to Home Dock to empty payloads, and charge up. Some one time only charging pads exist, use sparingly.
Wrap up thoughts: is not entirely clear how you as a little space roomba are evil until you win the game, but I like that there is a reward for those who beat it.
***spoiler*** for those who don't get it, the way this fits the theme is; you (the STAHR robot) are just doing your job, but to the celestial object you are on, you are an alien robbing it of its life sustaining resources. The real monster is whoever made you, even if destruction wasn't intended, if we aren't careful we will become one of the monsters we humans fear most, an alien species sending its emotionless drones to harvest a peaceful planet.
"History will Judge us for what was done here, and by us I mean you."
*** POST JAM UPDATE***
CHeck out the "Bonus Features"! I had the idea during the JAM to save whenever someone won the game, and use that data to represent each person doing their part to destroy the celestial resource. I just now had some time to do something with that data, so here you go; now you can see every time someone beats the game, and maybe even someday see your name there. You monster you.
+Bonus+ now I know how to load in dynamic image assets at run time!
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.09 | 631 |
| Fun(Jam) | 2.82 | 708 |
| Graphics(Jam) | 3.56 | 442 |
| Humor(Jam) | 2.11 | 852 |
| Innovation(Jam) | 2.80 | 683 |
| Mood(Jam) | 3.29 | 410 |
| Theme(Jam) | 2.38 | 1039 |
Very cool little game, grabbed my interest for a long time. First off, Really cool intro and icon. Also the minimap and effects were really cool. I liked the jump effect, it shadows the ground more.
I noticed the Zelda intro piano haha!
-The music, while nice at first, eventually got repetitive and grating.
-The mountains/pipes/etc aren't textured at all.
-There are clipping issues in places, both between pieces of geometry and with camera intersections.
-The texture on the ground isn't tiled properly; you've just reflected it across both axes, without hiding the fact. Photoshop's bandaid tool is your friend.
-Theme! How is this in any way related to "You Are the Monster"?
Finally, in the end credits you mentioned that you didn't make the music. If this is true, I believe Ludum Dare rules request you disable voting on the game's Audio. Thanks.
Pleasant experience overall.
And I see where you got the theme idea from. You're like me, thinking outside the box :) Great game!
Good job