Trouble in Emoji Plane by TheLastSlowpoke

Summon hordes of demons to relieve the city of its souls.
Features: - amazing placeholder graphics - vibrant silence - meticulously thought-out core mechanic - up to 5 minutes of fun - endless mode*
*no end game state
✈️: https://thelastslowpoke.itch.io/ld55
I had no energy and time this weekend, but it didn't stop me from having some fun with Godot! Please tell me if the pacing/difficulty is allright, I playtested it myself and it probably shows.
| ✈️: | https://thelastslowpoke.itch.io/ld55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/trouble-in-emoji-plane |
Ratings
| Overall | 611th | 3.54⭐ | 27🧑⚖️ |
| Fun | 456th | 3.58⭐ | 27🧑⚖️ |
| Innovation | 861th | 3.063⭐ | 26🧑⚖️ |
| Theme | 445th | 3.84⭐ | 27🧑⚖️ |
| Humor | 443th | 3.28⭐ | 27🧑⚖️ |
| Mood | 1134th | 2.7⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 37🗨️ |
The idea of a game where you summon demons to fight emojis is priceless.

Liked the idea, summoning theme is well used, just frustrated had suddenly it becomes hardcore. Lacking a bit of balance but otherwise it's nice :)
Good job
They spawn demons under themselves. They're worth it if they live a little longer. They're less likely to get targetted if the cops have more demons to shoot at. Thanks for playing!
@fupi
I think you're the target audience, hahah! Great score!
I owe you an explanation about what you experienced. The skulls are supposed to fly gracefully to their targets, and the shots are supposed to be visible. I just made a weird, embarassing mistake, buckle up:
I realized that when I have thousands of demons, the game slows down. Obviously the game would slow down for everyone at some point. I've already optimized a lot properly (ignoring the Godot servers I decided I have no time to learn) so I wasn't motivated, I had other priorities to work on in the time I had got left. It would drop off at some point anyway. So I've made a quick and dirty chaotic solution that kinda works. I made a bullshit detector of the game slowing down, and faster modes of display. The detector works by counting "slow frames" (longer than some threshold) and if there's sufficiently many of them it changes the mode. The solution felt so funny to me that I left it in. People will only see it when they play really well and it's not a problem then so I thought. Later I checked the game on my phone, and it went to faster modes almost instantenously. It should've made me think that someone is gonna have a slower apparatus or something and is going to get confused. But it didn't, I had other priorities in the game. Anyway, the fastest mode doesn't display skull flight, any pop-ups (don't worry about it) and the shot animations... It actually changes the game itself a little bit. In hindsight, I should've at least left the shots, they're not slow at all and lack of them is confusing as hell.
It's not a bug, It's an honest mistake ^^ Stuff like this can happen when you have limited time and do some stuff whimsically.
And yes, I had a lot of fun while making it ^^
(FYI: skulls go hit the target closest to the centre, demons spawn skulls periodically, squids spawn demons periodically)
@fupi @sstyles93
I know it's not greatly conveyed, but the game is supposed to end after 5:00 shows up on a clock. The [guys] showing up and killing everyone are just a means to do it. The normal cops wouldn't scale as good as a player can, so something stronger is needed. Good job on getting to the [guys]!
(I'm not naming them, I have no good name haha. They're not even named in code, cause it's just a reskin. In the first conception it'd be the Doom Guy ripoff, and I think that's incomparably cooler)
Fun game, good job :D
It would be awesome if you add more troops with different abilities in a future update!