Wittle Wizards by MisterCarson

Description:
Summon your spells, as well as your wits as you duke it out in Wittle Wizards! This game is a 1v1 Platform Arena Shooter where players knock each other off the map by shooting each other. The more you hit your opponent, the higher their percent goes and the higher the percent the higher the knockback. The first one to eliminate their opponent 3 times is the winner!
https://youtu.be/eA21nlfdVzU?si=yLHIVmG_pQmOS9rS

GAME DOWNLOAD IS ON ITCH | UNREAL ENGINE GAME
Controls:
** ONLY PLAYER 1 CAN USE KEYBOARD, PLAYER 2 MUST USE CONTROLLER (Both can use Controller) - Move: WASD // Left Stick - Aim: Mouse // Right Stick - Shoot Fireball: E // Right Trigger - Shoot Bolt: Q // Right Bumber - WindLaunch: C // Right Face Button (B or Circle) - Jump: Space Bar // Bottom Face Button (A or Cross) - Roll: Shift // Left Face Button (X or Square)
Gameplay Tips:
- You only have one wind launch (recovery) per time in the air so make good use of it!
- Spells have a cooldown between firing however there isn't a cooldown between Fireballs and Bolts
- You can roll multiple times in the air so spam it to help fight the knock back
KNOWN BUGS/MISSING FEATURES:
- No ability to change sensitivity or graphics settings
- Projectile firing does depend on hardware. On bad hardware projectiles won't travel and fall to the ground (If this happens I'm so sorry we're working on it)
Credits:
- Artist & Designer: Carson Cole
- Programmer: Nathan Muckler
Special Thanks:
- Chloe Kittrell for branding material
- Skybox sourced from https://github.com/UnityTechnologies/open-project-1/tree/main?tab=readme-ov-file#readme (All other assets were created for the Jam, we just ran out of time for skybox)
| Itch Page (Download Game Here) | https://mistacarson.itch.io/wittle-wizards |
| Original URL | https://ldjam.com/events/ludum-dare/55/wittlewizards |
Ratings
| Overall | 197th | 3.957⭐ | 25🧑⚖️ |
| Fun | 124th | 4.021⭐ | 26🧑⚖️ |
| Innovation | 660th | 3.283⭐ | 25🧑⚖️ |
| Theme | 964th | 3.13⭐ | 25🧑⚖️ |
| Graphics | 129th | 4.391⭐ | 25🧑⚖️ |
| Humor | 193th | 3.75⭐ | 24🧑⚖️ |
| Mood | 234th | 3.957⭐ | 25🧑⚖️ |
| Given | 36🗳️ | 33🗨️ |
@alldee : Getting it working over parsec is so sick, so happy to hear that works and that you enjoyed it!
@jkazuk : Thanks for playing. My best guess for why it wasn't working is because for some reason unreal 5.3 doesn't separate the first controller and keyboard as separate control schemes so you need at least two controllers to get it working. Sorry about that