Summonion by KeithSwanger

Here is what the game looks like:

And here is some gameplay:

This is a slingshot:

And this requires no explanation:

Finally, this is me when you don't play my game:

Tips:
Use WASD to move around and avoid enemy attacks.
Use your mouse to interact with onions and the slingshot.
Combine 3 onions to summon a more powerful onion.
Combine powerful onions to summon even more powerful onions!
Defeat the terror of the onion kingdom!
| Play In Browser | https://keithswanger.itch.io/summonion |
| Link | https://keithswanger.itch.io/summonion |
| Original URL | https://ldjam.com/events/ludum-dare/55/summonion |
Ratings
| Overall | 116th | 4.073⭐ | 77🧑⚖️ |
| Fun | 56th | 4.167⭐ | 77🧑⚖️ |
| Innovation | 139th | 3.92⭐ | 77🧑⚖️ |
| Theme | 174th | 4.193⭐ | 77🧑⚖️ |
| Graphics | 358th | 4.02⭐ | 77🧑⚖️ |
| Audio | 223th | 3.795⭐ | 75🧑⚖️ |
| Humor | 74th | 4.103⭐ | 75🧑⚖️ |
| Mood | 307th | 3.872⭐ | 76🧑⚖️ |
| Given | 48🗳️ | 37🗨️ |
This was hilarious, and pretty fun once I got a hang on it! I found myself screaming at my onions "where are you going??? I need you here!" as I was trying to summon.
I only wish the music was a bit more fitting the theme of what was happening, it was super cozy and comfy when I was running around trying to defend my spot!
Overall, great job!
Really liked the mechanics combination with many things to focus on!
Anyway, let me know if it becomes a bit easier because I would like to play it through! Cheers :)
@jhonny111 Ahh yeah, that's a bug. Luckily it doesn't break the game, but it is very annoying when it happens. Fixed in the quick patch. Thank you!
@tudvari Thank you for playing! I reduced the health of the bosses to hopefully make it less tedious. I hope you give it another try! The third level is quite a challenge compared to the second though!
Thank you everyone for playing!
Of course, I can't not give at least one suggestion, that being that the player needs some kind of progression. Every round, you can see that the enemy gets stronger, so it is only fitting that the player also have some way to do so. A few ways to implement this are below.
- Monetary method: Every day, the player gets 200 gold (or equivalent) with which they can buy... anything! Spells, potions, fences, slingshots, whatever. This make the game increase in strategy as it builds further.
- Thematic method: The player can choose to sacrifice the onions to gain some temporary reward, e.g. speed boost, health boost, etc.
- Content method: Maybe, as the day progress, the player unlocks new crops like wheat, spice, corn, etc. These crops could have unique characteristics, e.g. corn explodes into kernels on impact, spice does poison damage, etc
Add progression, and you game goes from a simple _cute and funny for the first 5 minutes_ to a much better _replayable and strategic for hours on end_, which also happens to be sellable as a full game.
All the best on your future ventures!
Nice game! I played with my kids, they loved it! Congrats
If you were to expand it I think some other hazards to dodge rather than just the stones might give a bit of variation, along with some possible upgrades to how the onions work, or maybe having to physically move your little onion dude to certain spots to activate effects/pick up power-ups.
Only thing i wold fix is that if i could just click anywhere to spawn onions without need of clicking green circle first i think it would had better pace.
Also, I also enjoyed the variety of things to do and variety of opponent's attacks to dodge. There isn't much strategic variety, but you still have to keep track of many things and move out of the way when needed.
Overall, congrats on making a very polished and fun game! Great job!
I finally beat it tho and it was worth it for that ending.
```
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```
Liked this a lot, made me laugh a bunch! Music is good and I like the mouth sounds. And yeah, third level was difficult but not too bad. I did initially not realise mouse and character were completely separate and thought I had to move the character between spots before placing things there but I got it soon enough.
Slingshotting felt good! I did seem to get stuck on the li'l onions sometimes which was a disaster when trying to avoid rocks, think I would've preferred no collision.
All in all probably the best type of game to make for a jam: simple but polished and a lot of fun! Maybe one day I'll learn too B)
It was surprising to see you've incorporated a bullet hell into this, which is a great touch. During the third game I had the feeling some attacks were maybe a bit unfair, but that could've been because I was constantly trying to simultaneously summon onions, keep them in place, and move between the bullets at the same time. I never focussed one thing at the same time, which maybe could've made things a bit easier.
Overall great job!
And just when I thought I beat the game... that punk ass kid unleashed unholy hellfire on me.
This was so great. On so many levels. Love the sound effects too!!
I like the recorded sound effects they add to the charm.
I tried to keep on evolving my onions but then I saw that evolving the red ones just gives you more red onions lol. The only thing is that I wish that the game was just a bit harder but I still appreciate the simplicity of the game
Good entry!!
Onions are just super delicious! Fight for every onion to the end!
P.s. I could not beat the last day, so we discovered that it is secretly a local co-op game where one player can dodge the stones and the other do all of the ~~gardening~~ summoning.

Talk about an upgrade!
Design of the boy really looks like a school bully x) Poor onions! They are so cute. Even, especially, the evil one.
Summoned my first summonion and immediately threw in the middle of nowhere.
Took a minute to get adjusted to gameplay and figure everything out, then work out the aim on that slingshot x)
My favourite part is the play on the word summoning, I was really hoping to see some wordplay on it this Jam %)
But overall, straight fives for me. This was a great time.

You fucking rock.
https://youtu.be/c4ecewggKqQ