Luna's Ritual by cmakota
Luna's Ritual
Web version available here (itch.io)
The game is a Risk of Rain and Vampire Surviors inspired Roguelike game where the druid Luna must fight shadow animals, earn resources to summon upgrades and then later beat the evil Albino Anaconda boss!
In total we have 6 unique upgrades: - Bolt (the one you start the game with) - Laser - Orbital - Shield - Hourglass - Mines
So you might want to play a few different playthroughs to get to the best build!
Defeat hordes of enemies!

Collect monster parts to summon powerups on the altars!

Beat the infamous Albino Anaconda

| Link | https://patrickalfa.itch.io/lunas-ritual |
| Original URL | https://ldjam.com/events/ludum-dare/55/lunas-ritual |
Ratings
| Overall | 426th | 3.71⭐ | 52🧑⚖️ |
| Fun | 488th | 3.54⭐ | 52🧑⚖️ |
| Innovation | 801th | 3.122⭐ | 51🧑⚖️ |
| Theme | 1057th | 2.94⭐ | 52🧑⚖️ |
| Graphics | 145th | 4.37⭐ | 52🧑⚖️ |
| Audio | 240th | 3.77⭐ | 52🧑⚖️ |
| Humor | 941th | 2.386⭐ | 24🧑⚖️ |
| Mood | 537th | 3.602⭐ | 51🧑⚖️ |
| Given | 31🗳️ | 58🗨️ |
I nearly died to the anaconda, a very close call, but they died as I just had a small sliver of life left.
Amazing art, very pleasant music. The whole package here is great!
@archaeognathus Appreciate the complete feedback! We realised this as well sometime along the developing process and thought of it more like an accidental feature, as you said haha, it creates a cool area if you have the laser or mines powerup
@kallico @spica Yeah haha, after sending it over to some friends we realized that the boss might be too hard/have too high HP, it always hard to balance it when you are the developer, thanks for the feedback!
@flaterectomy Thats the kind of feedback that warms our hearts, thank you! It is nice to know that you figured stuff out yourself during the playing time and was able to beat it at the end, congrats!
@indiemaniac Thanks for the feedback! We need to add an option to make it static, for sure
Great title tho and you guys did absolutely amazing!
It could maybe do with a bit more feedback on when you deal damage to enemies and how much damage you're doing, but that's a fairly minor thing really.
Great game overall!
We agree balance was not 100% there. We tried to keep it good until the end, but some last minute decisions made it a bit too hard haha, but yeah, game jam stuff. Overall we are pleased with the result, thanks!
Well done !
For you @oznarox, we hoped the tutorial would be enough haha, but basically the idea is to collect monster parts and trade them on the shrines for attack upgrades/new attacks. Once you feel you are powerfull enough, you can go to the top of the map and kill the Anaconda boss
Amazing work after all.

@goldenmagnus We appreciate the kind words <3, right now we are working further on the game, but not decided yet if will commit to it as a full project, who knows...
The gameplay was enjoyable and the controls was forgiving, though a little bit of coyote time before jumping off platforms would be nice, because it gives the player a bit "extra" steps and reaction time while they're being chased by enemies.
But I think the balancing was a little bit off at the beginning, as enemies spawned way too fast that they easily overwhelmed the player in number. And the fact that enemies' projectiles flew through terrain made it difficult to avoid when the player hadn't got many upgrades yet. However, the final boss was really well thought out, he had many attack patterns and movement behaviors, which made the fight more intense and really set off the feeling of a mighty final boss. The only thing I'd like to suggest is some anticipation frames for his laser attack, something like he was charging up for a second before firing, it would give the player some time to react and dodge, as it was his strongest attack anyway. To be honest, I was hit by that twice and it nearly wiped out my health bar, but luckily he managed to beat him eventually, and having about 1/10 of health left lol.
But regardless, this is a very solid and well executed entry, I'd like to see a post-jam version of this at some time if you guys decided to take it further, because I think it has a lot of potentials and possibilities for a full-scaled game. Astonishing job, y'all!
We have a new version actually ready and waiting for the voting to finish to be posted, we hope you find some time to play it and see if it improve on most of the points made