Literally me by TPace
Literally me is a game of exploration and creation in a typographic world. Explore and summon objects in this poetic world.
Itch page: https://hitsuono.itch.io/literally-me
World generation is procedural and may take some time.
WebGL version has difficulties rendering edge objects; for better peformance and visuals, use the downloadable version.
Addition to the explanations in game:
Please read the "how to play" section in the game and try creating stuff and finding better how it works.
To give a concrete example, writing "\
https://youtu.be/pgLAqxfSndU

| Link | https://hitsuono.itch.io/literally-me |
| Original URL | https://ldjam.com/events/ludum-dare/55/literally-me |
Ratings
| Given | 25🗳️ | 26🗨️ |
Really great stuff.

P.S. The capacity for creative expression and the poetic theming in this kinda reminded me of one of my all-time favorite jam entries; this->https://delivery.madbarron.com/entry from last jam.
It was a bit too much of a hassle for me to create objects, but it's a cool idea. I really liked the effect of the poem being rendered as a billboard material on the geometry. And the ground rendering was really neat as well. I think you've got a real talent for creative programmatic visuals - keep it up!
User interaction has been a constant struggle in my games, so I'd really appreciate further tips on this topic from everyone!
Was rather disorientating. The instructions were a lot at once and I would have liked to been able to refer to them during the game perhaps in the pause menu.
I didn't really "get" creating my own poems. I have no idea how powerful you made it, like if it's possible to create all of the objects in the game with the tools you give us. If so that's very cool and I could see this being a very neat creativity toy for someone who's more talented than I to play around in.
Some music of some kind could have added to the atmosphere.
I would LOVE to see this as a walking simulation with a story. Maybe some connecting through line for the poems?
Since you specifically asked for some tips on user interaction I'll give my two cents:
The controls for rotating and scaling are confusing. You're forcing the player to have to break immersion and hunt for the right keys to transform it the way you want. A solution to this could be to keep WASD for rotation and use the scroll wheel for scaling. You'd have to set up different "modes" of interaction but that's pretty common and more intuitive. This wouldn't cover every transformation that you have but it's a start.
That being said, I think what you pulled off with those controls is perfectly acceptable. Fine tuning controls like that is a good bit of work and is not always going to come to fruition in a game jam setting. Especially with what you were trying to achieve.
Needless to say, I really appreciate this entry. Games like this are one of the reasons I love game jams! Great job!
Thank you very much for the feedback! I really get your point when you say you "didn’t really “get” creating my own poems". That's actually the reason why this is an extra submition and not a jam one: I spend two days trying figuring out more interesting mechanics, but it didn't really work. Turns out combining exploration and creation and making them engaging simultaneously is quite tricky. I like the idea of a possible walk simulator and will explore it further!
Btw, yes, every object in the game can also be made by the player! The only exceptions are those with shapes like trees or palms, which I decided to be only parts of the scenario.
@dandala88
Thank you so much for the feedback! It's good to know others here also like breaking some rules and going for "non-traditional", artsy games.
When it comes to controls, I considered using WASD for rotation, but didn't use because it would have the tradeoff of limiting player movement. I'll do some research on controls used by other games and software for this kind of stuff
@borabee
Thanks for the feedback-- I'm glad that you enjoyed the poems! I'll try to think of some smart ways of making creationg more immersive

I absolutely love the aesthetic of this game,
the art and gameplay are great, and such a strange
experience, I really dig it!
All round, Great work!