Elemental Path by Luc-creationallabs

Description
Elemental Path is a game about positioning. You are in a cage in the Orc fortress and are unable to walk. Use the summoning of Elementals to get out of the fortress and free yourself from this prison.
Controls
- Mouse
R to restart levels
The highlight on the ground shows the path that the cards in your hand can take you
- The lighter highlight shows the path of the card the mouse is hovering over
- The darker highlight shows the path of all other cards in your hand
Theme
The idea is that a Mage is trapped in a cage (which is why he cannot walk). To move, he summons Air Elementals to move him and to try to free himself.
Jam experience
Well, the initial intention was to participate in Compo as I always do, however it took me a long time to find an idea that fit the compo time and even so the idea I chose proved to be greater than the time I had available, it was a very chaotic 72 hours , the idea ended up changing a lot over the days and this delayed things by a lot, I'm happy to have still had time to submit the game to the Jam.
No audio :(
Unfortunately, as you can see, I couldn't add sounds to the game :/
About the mechanics
I am always amazed by the number of interesting mechanics that can be incorporated and explored with this type of grid movement. My mind was exploding with ideas, things like blocks that could be pushed and push other game elements, including the portal itself, moving floors, different enemies, and so on. The design space in this type of setting is impressive, but that will be for the next jam...
I hope you have fun with the game and I am looking forward to your feedback Thanks!
| Link | https://creationallabs.itch.io/elemental-path |
| Original URL | https://ldjam.com/events/ludum-dare/55/elemental-path |
Ratings
| Overall | 726th | 3.446⭐ | 30🧑⚖️ |
| Fun | 355th | 3.696⭐ | 30🧑⚖️ |
| Innovation | 241th | 3.768⭐ | 30🧑⚖️ |
| Theme | 1181th | 2.444⭐ | 29🧑⚖️ |
| Graphics | 894th | 3.179⭐ | 30🧑⚖️ |
| Audio | 779th | 1.313⭐ | 18🧑⚖️ |
| Given | 30🗳️ | 31🗨️ |
Don't be to bummed by the way time worked out, I think you put together a great demo of what your idea could be, and it was fun, puzzling, and super successful. Congrats on getting the game in the jam, and I'm excited to see the next one.
The surprising highlight/card combo:

Really enjoyed the gameplay for this one.
The game gradually adding new elements into the mix helped to keep things fresh while also not overwhelming them by having to much to learn at the start.
Art style for this game was very nice!
Its a shame there is no audio but overall amazing work!

Otherwise I understood that the gray blocks are fences that prevent you from falling, the arrowless orange cube just goes back and forth left and right, and that the orange cubes with the arrows go in that specific direction as many number of cells as you advance.
Verdict: cozy puzzle game out of ten.
I enjoyed the subversion in the fourth level. That is a good example of a puzzle that teaches the player how multiple mechanics interact.
This game is very neat and well made. It's super smooth! Appreciated that a lot when I needed a bunch of quick restarts to figure out the Brain Melter.
Kudos, very well done!