Trench Warfare by mlists
A stealth turn based tactics game with both 1 and 2 player modes. Strategically control your soldiers, scouts leaders and artillery to lead them to victory against the AI or use the 2 player hot-seat mode to challenge your friends. Summon reinforcements with the bounty from your defeated foes.
Features: - Bestagons - Fog of war - 1-hit 1-kill - Units need leadership to function - Summon units near your leaders
Run TrenchWarfare.exe to play the game
Controls: - Click on unit to select - Click on unit to toggle between attacking and moving - Click on hex highlight to move/attack - q to deselect unit - enter to end turn
Known bugs: - Units don't grant vision on the last tile with leadership if they move out of it - Cash counter does not update each turn in multiplayer - Win/loss screen requires an extra end turn to appear
Music/SFX are reused from a previous jam as I ran out of time hence the opt out.
Screenshots:

Ratings
| Overall | 793th | 3.395⭐ | 21🧑⚖️ |
| Fun | 521th | 3.5⭐ | 21🧑⚖️ |
| Innovation | 634th | 3.316⭐ | 21🧑⚖️ |
| Theme | 978th | 3.105⭐ | 21🧑⚖️ |
| Graphics | 999th | 2.85⭐ | 22🧑⚖️ |
| Mood | 992th | 3.079⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 11🗨️ |
Its unique and fun. Gives a nice enjoyable amount of gameplay.
I really like the graphics too!
nice job :)
please can you rate my game?
The leader system is interesting and maybe the most intriguing part of this game, but it's also a little frustrating since you NEED to have them marching with your units, which makes it a huge hinderance if they get sniped.
Personally I think I would enjoy it more if units had more than 1 hp, or if sneaking was more viable. But overall it's pretty good, nice job!
Some suggestions:
- Would be nice to see the stats of each units (remaining moves, how far it shoots, etc)
- Friendly fire shouldn't be a thing, cause it's very easy to mess it up when actually trying to switch units, and there's no undoing it (I lost once by shooting my last leader :'))
- I'm not entirely sure how leadership works yet. Is it just a fixed range distance, or is there a line of sight logic?
- Unfortunately the music really didn't work for me. It's very dissonant
Still, congrats on the submission! I would love to do a hex based game at some point, but I'm a bit scared of it!
Overall a nice entry !