Brawlthulu by DasMonitor
It's a beautiful day in the realm of eldritch horrors when you get summoned by a horrible cult. Show them who's the strongest eight-tentacled primordial God and show them their way to a wet and damp grave in Brawlthulu.
Known Issues: - We are aware of an issue where right clicking while rolling can cause control issues when playing the game in the browser version inside Firefox. Until a fix is found, we would strongly encourage playing on chromium-based browsers (eg. Chrome, Edge, etc.) or the windows standalone version.
| Source Code | https://github.com/LD-Summoning/Game |
| Browser Version | https://weiiswurst.itch.io/brawlthulu |
| Windows Version | https://weiiswurst.itch.io/brawlthulu |
| Original URL | https://ldjam.com/events/ludum-dare/55/brawlthulu |
Ratings
| Overall | 428th | 3.708⭐ | 26🧑⚖️ |
| Fun | 309th | 3.75⭐ | 26🧑⚖️ |
| Innovation | 1063th | 2.771⭐ | 26🧑⚖️ |
| Theme | 674th | 3.563⭐ | 26🧑⚖️ |
| Graphics | 533th | 3.792⭐ | 26🧑⚖️ |
| Audio | 582th | 3.205⭐ | 24🧑⚖️ |
| Humor | 328th | 3.479⭐ | 26🧑⚖️ |
| Mood | 786th | 3.375⭐ | 26🧑⚖️ |
| Given | 35🗳️ | 27🗨️ |
I would rather enjoy having less projectiles that do more damage, so it feels better to aim correctly and hit something, and so that melee feels more usefull.
Good job with the game, i enjoyed it!
The game is missing feedback, im not sure if I get hit or if the tentacles do anything
I liked the rolling animation
The bullets feel very weak
The firezone mecanic is good
I dont know what the Ice monsters do
Fun concept and funny turnaround on the summoners. Reminds me of Nuclear Throne :)
In my first run I totaly forgot that rolling was a thing, and I only used the distance and invocation attacks. But after reading the comments I tried a second time using the melee attack and it's so powerful! Almost no need to use the shot, except for the yeti...
Also, some way to see the enemies life and attacks damages would be great.
But good game anyway, it was fun (and the lil' squid is cute ^^).
Good job.
I love the art, very cute little main character, and I really appreciate the care that went into the enemies. With their different sprites, movement, attacks, and the death animations were a nice touch.
A couple times I had enemies (mainly the sprinting yeti) get stuck in corners, but it was rare.
I think it might nice to have a little more feedback when getting hit, even just more prominent health bar could help communicate the damage you are taking.
And it kinda of felt like the summoning aspect was just a long range spell. But the theme component was there.
But you guys did a great job! It's a fun game start to end, perfect length for a jam imo!