From Hell's Heart by randomhuman
You play as a demon summoned from hell by a military weapons program, but you manage to break free and take your revenge.
WASD to move, left mouse to fire, right mouse to summon some friends to help you. Controller should also be supported - sticks and triggers.

I've updated the build to version 0.1.1, the only change being that the mouse cursor is hidden during gameplay. This was already implemented but I had a flag for the web build set accidentally when doing the other builds.
Ratings
| Overall | 574th | 3.571⭐ | 23🧑⚖️ |
| Fun | 418th | 3.63⭐ | 25🧑⚖️ |
| Innovation | 1080th | 2.739⭐ | 25🧑⚖️ |
| Theme | 792th | 3.413⭐ | 25🧑⚖️ |
| Graphics | 428th | 3.935⭐ | 25🧑⚖️ |
| Audio | 343th | 3.619⭐ | 23🧑⚖️ |
| Humor | 823th | 2.609⭐ | 25🧑⚖️ |
| Mood | 686th | 3.457⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 25🗨️ |
Sorry you encountered so many bugs!
I first tried with controller and I must say it felt like the movement / bindings were a bit unnatural / off there. When I switched to mouse and keyboard it made much more sense and I could get further. It might honestly be something like the shots and actions being a bit too fast for the sensitivity I had when playing with the controller. But I didn't fidget around with the settings.
I did end up outside the map at one point and had no way to get back. And that was on my thus far best run. It kind of sucked that I couldn't restart that level with my current health and that I had to close the game and reboot it.
I think? I kind of got to the end when I got a level with just clones of me, so I figured perhaps I should shoot them and something will happen. But what happened was that the game crashed / Godot froze.
Otherwise the graphics were neat and clear. Levels were well made in size and complexity. Sounds were also good. All in all, well done!
Playthrough: https://youtu.be/cabQWTrpabo
A bit to easy, but great artwork and great soundtrack.
would have loved to have various weapon, or an upgrade system.
Sometimes I had multiple portals (after killing some scientits), i don't know if it was on purpose.
Good jobs
I didn't experience any of the level boundary glitches that the others describe above. The Windows version I played worked flawlessly! The camera did shake a bit here and there, but I think that was either because I was aiming outside the map, or because I shot too many fireballs. I wouldn't have the same problem if I was conservative with and limited my fireballs.
Amazing work! **I was able to find a whole roomful of demon bois. Then we danced and shot each other. 10/10!**

Your game is also very memeable!
Also - level design is gut and the complexity curve is acceptable.
The playable character is cute))
1 thing I noticed was the aiming. when you shoot the actual position of the projectile is sightly under the cursor. instead of it being on it. makes aiming a bit weird sense you always have to point your cursor slightly hair then it feel like it should.
Another thing is that it is extremely easy. Like so easy I didn't read the tutorial and finished the hole game without realizing you can summon enemies. I just steamed rolled everything in my path without realizing it was a mechanic
Another polish thing is the summoning itself. I actually summoned a pair through a wall
Other then that cool game
Nice gameplay with mouse and screen moving forward to mouse position. Sounds of demons looks like a snore… why not.
If you want to expand, I think a way to unlock more minion types would be cool and bigger, wide-open levels would give more room to dodge bullets.