Crappy Contraptions by holo

[raw]
made by holo for Ludum Dare 55 (JAM)

crappy contraptions

attempted jam themes: summoning (*), recycling, strange machines, pushing your luck?

(* like, summoning the parts you use to build stuff)

this ended up being my first solo jam (always collabs before!), i had some possibilities for collaboration but didn't end up taking them. it was loads of fun.

this didn't really pan out as intended, and i ran out of time to make puzzles because physics is hard

controls:

mouse: LMB = grab, RMB = use, MMB = freeze keyboard: WASD + IJKL, Z=freeze, G=grab, F=use, R=rotate, space to jump gamepad: sticks to move/look, triggers for throttle and grab/rotate. face buttons to jump, use and freeze

use while holding something to glue or unglue. using a frozen object will unfreeze it too.

this information is repeated on the wall in level 1

known issues:

  • gamepads plugged in after game boot aren't recognized due to missing device update
  • ~~it crashes CONSTANTLY. i do not know why. godot issue.~~ FIXED IN 1.0.1. NO OTHER CHANGES WERE MADE. github repository added with full history to verify.

tools used:

  • godot
    • addons:
    • exmoe tools (splash, follow camera)
    • snail input (player input & device overlay)
    • snail transitions (rewritten for this)
    • zylann's debug draw
    • object inspector
  • blender
  • clip studio paint
  • affinity designer
  • fonts:
    • Yanone Kaffeesatz
    • Hack
  • reaper (no audio in the final game, however)

system requirements:

any vaguely recent system should be fine enough.

test systems: - apple m1, 8gb ram (2020) - intel i7 2600k (2011) + gtx 970 (2014), 16gb ram

Screenshot 2024-04-15 at 4.07.14 AM.pngScreenshot 2024-04-15 at 6.47.15 PM.pngScreenshot 2024-04-15 at 1.55.48 AM.png

bonus: a sandbox build by izu3 izu ride.png

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