Summoned Assault by milano23
You have the power to summon your creatures through a portal and destroy your enemies. Welcome to Summoned Assault. Here you get to play Tower Defense in reverse. You get to choose your roster of creatures and see if they can defeat the battlefield of towers defending your opponents land.
Fixed a bug where you could not transition to next level or the game wasnt lost. *
| Link | https://nostram.itch.io/ld55-summoning-summond |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoned-assault |
Ratings
| Overall | 1141th | 2.865⭐ | 39🧑⚖️ |
| Fun | 1130th | 2.73⭐ | 39🧑⚖️ |
| Innovation | 847th | 3.081⭐ | 39🧑⚖️ |
| Theme | 868th | 3.284⭐ | 39🧑⚖️ |
| Graphics | 1058th | 2.472⭐ | 38🧑⚖️ |
| Humor | 919th | 2.439⭐ | 35🧑⚖️ |
| Mood | 1168th | 2.443⭐ | 37🧑⚖️ |
| Given | 39🗳️ | 56🗨️ |
I think this game could grow to real product. Good luck!
**1. Planning your attack** - It would be nice to see what I'm up against while choosing my army, currently we're kind of flying blind and hoping for the best, or having learned from multiple playthroughs. There's only a few levels, and it just adds more of the same towers. But if you were to expand the game, adding tower variety and increasing strategy (like needing robots to tank a certain tower while a monkey sneaks by), then we would need to see the battlefield as we're selecting our troops. I'm guessing you ran out of time in regards to adding more towers, levels, and balance, because you made a lot of troop types, but I can really just spam 1 type and win easily.
**2. Visual Feedback** - It's hard to know what is actually happening. The tower's shots are not visible, and we can't see the damage being done to our troops. A health bar, or some other form of visual feedback (color change?) from damage taken would be great.
**3. Clear Rules** - It took a few games to notice the heart icon on the top right was the win-indicator. Maybe instead, have some type of character sit at the end of trail and have our troops do damage to that character. Placing the heart over that character's head, and animating it's damage would help convey the goals. OR just move that heart right over the trail, or change it's icon to a checkered flag or something. On first glace I thought that was MY health indicator.
I really appreciate how each of the troops have animated walking frames. What's here is a good idea, it just needs a bit more time in the oven. Good job making your entry! Congrats!