The devils food joint by Debone

You got hired into a kitchen to save a restaurant from going out of business.
The devils are out and demanding their food timely and tasty.
You need to cook all the orders and not mess up the orders, so you will get the highest markings. If everything goes well on your three days, the restaurant will live on.

I started this submission on the Jam and continued to work for two weeks, I'm really curious how this game will play out and I can't wait for your feedback. As usual I didn't manage to fit in any sound.
Tools used
- Blockbench for the 3d models
- PixelOver for the rendering
- Aseprite
- Krita
- Phaserjs
- VSCode
| Itch.io | https://debone.itch.io/devils-hunger-souls |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-devils-food-joint |
Ratings
| Given | 4🗳️ | 7🗨️ |
Also, coincidentally this was similar to a previous compo entry of mine. Although this was done better.
Thanks @its-capp! The theme idea would be the next game loop that I didn't manage to make. You can notice there's a single type of customer – there should be a larger variety. Also, notice the orders are filling only the left side of the paper – there should be a whole additional layer of curses and blessings on the game, akin to a cardbuilding game. Within those mechanics the summoning theme would pop-up, but I'm yet to learn how to scope these things into a game jam.
Thanks @aucguy. That's great you made it so far :)) Ha, I went ahead and played it, is it "Mike's Pizza Shop"? I tried some times but I can't figure out how to make the pizza dough :c I'm not quite sure which ingredients are which.
It's cool that it's created in JS only :)
It reminds me of Last BBS by Zachtronics.
It was a fun little game :)
The controls were a bit unresponsive and I couldn't have gotten into the next day.
Thank you for stopping by!
Plus, it's cool to see that you've used some unusual tools to make this game. I dig Blockbench and Krita, and Phaser seems cool as well!
It's sad that there's that bug where you can't proceed after day one, but from what I got from reading the rules, if there's a game-breaking bug you can patch it (without adding new things, just patching the bug) and add a changelog section on the page stating what you've changed after the submission hour, or at least make a separate fixed version and make that available to play somewhere.
Some suggestions I have after playing the whole game:
- Make the dragging feel more responsive - currently you can't grab the burger for a moment after adding some more ingredients to it.
- At the last stages I was confused as to why there was two items called "Soul Tops" and sometimes I was getting an order wrong for seemingly no reason. Maybe its a bug related to that.. or just a skill issue from my part, which is reasonable as well :sweat_smile: