The devils food joint by Debone

[raw]
made by Debone for Ludum Dare 55 (EXTRA)

header.png

You got hired into a kitchen to save a restaurant from going out of business.

The devils are out and demanding their food timely and tasty.

You need to cook all the orders and not mess up the orders, so you will get the highest markings. If everything goes well on your three days, the restaurant will live on.

CleanShot 2024-04-26 at 21.20.54@2x.png


I started this submission on the Jam and continued to work for two weeks, I'm really curious how this game will play out and I can't wait for your feedback. As usual I didn't manage to fit in any sound.

Tools used

  • Blockbench for the 3d models
  • PixelOver for the rendering
  • Aseprite
  • Krita
  • Phaserjs
  • VSCode

Ratings

Given 4🗳️ 7🗨️

Feedback

1studio
26. Apr 2024 · 18:52 UTC
Great game!
Kyle Spence
26. Apr 2024 · 22:53 UTC
Interesting game. Some sound would have been awesome but I totally understand time constraints. Felt like I was getting the correct combo but still getting a negative response sometimes
Its_Capp
26. Apr 2024 · 22:59 UTC
the graphics look very nice and the gameplay is very smooth but it gets boring quickly and I don't see how it fits into the "summoning" theme gameplay-wise
aucguy
26. Apr 2024 · 23:07 UTC
This was a fun game to play. The mechanics were easy to grasp and the slow introduction of ingredients helped teach the game. I was able to get to day three.

Also, coincidentally this was similar to a previous compo entry of mine. Although this was done better.
🎤 Debone
27. Apr 2024 · 20:12 UTC
Thanks @kyle-spence. Yeah, I'm yet to make sound a reality in my Ludum dare games :)

Thanks @its-capp! The theme idea would be the next game loop that I didn't manage to make. You can notice there's a single type of customer – there should be a larger variety. Also, notice the orders are filling only the left side of the paper – there should be a whole additional layer of curses and blessings on the game, akin to a cardbuilding game. Within those mechanics the summoning theme would pop-up, but I'm yet to learn how to scope these things into a game jam.

Thanks @aucguy. That's great you made it so far :)) Ha, I went ahead and played it, is it "Mike's Pizza Shop"? I tried some times but I can't figure out how to make the pizza dough :c I'm not quite sure which ingredients are which.
StaNov
27. Apr 2024 · 21:19 UTC
You saw me playing it live :)

It's cool that it's created in JS only :)

It reminds me of Last BBS by Zachtronics.

It was a fun little game :)

The controls were a bit unresponsive and I couldn't have gotten into the next day.

Thank you for stopping by!
denilseven
27. Apr 2024 · 22:08 UTC
This is pretty nice! Usually I feel overwhelmed by cooking games but this one has just the right balance from what I've played, the mechanics are well implemented and having a less "floaty" (by this I mean more like an int than a float variable) indicator for how done the steak is is nice in my opinion - the clients could come to make their orders a bit faster though xD

Plus, it's cool to see that you've used some unusual tools to make this game. I dig Blockbench and Krita, and Phaser seems cool as well!

It's sad that there's that bug where you can't proceed after day one, but from what I got from reading the rules, if there's a game-breaking bug you can patch it (without adding new things, just patching the bug) and add a changelog section on the page stating what you've changed after the submission hour, or at least make a separate fixed version and make that available to play somewhere.
denilseven
27. Apr 2024 · 22:28 UTC
YO I got to play after day one! I guess that the bug doesn't happen every time? I'm glad that I tried playing again though, I had a blast playing it to the end :100:

Some suggestions I have after playing the whole game:
- Make the dragging feel more responsive - currently you can't grab the burger for a moment after adding some more ingredients to it.
- At the last stages I was confused as to why there was two items called "Soul Tops" and sometimes I was getting an order wrong for seemingly no reason. Maybe its a bug related to that.. or just a skill issue from my part, which is reasonable as well :sweat_smile: