{"author_link":"\/author\/tigris\/","author_name":"Tigris","author_uid":"56127","comments":[{"author_name":"Hyoga-3D","author_uid":"23927","time":"Aug 24, 2015 @ 4:34pm","epoch":1440433740,"text":"Aliens... haha Very fun man xD"},{"author_name":"hobblygobbly","author_uid":"29419","time":"Aug 24, 2015 @ 4:41pm","epoch":1440434160,"text":"I like the voice overs :D"},{"author_name":"Jani Nyk\u00e4nen","author_uid":"26965","time":"Aug 24, 2015 @ 4:45pm","epoch":1440434400,"text":"Not bad, although it was a bit too slow-paced. Maybe a faster tempo would make it more addicting?"},{"author_name":"razavidn","author_uid":"54947","time":"Aug 24, 2015 @ 4:47pm","epoch":1440434520,"text":"Really, really strong audio design."},{"author_name":"TiByte","author_uid":"26539","time":"Aug 24, 2015 @ 4:51pm","epoch":1440434760,"text":"It works fine on Linux.\r<br\/>Audio works too, and is very loud.\r<br\/>I like the Idea, but I do believe in skippable intros."},{"author_name":"architect404","author_uid":"55680","time":"Aug 24, 2015 @ 5:24pm","epoch":1440436740,"text":"the audio is great, gives it a lot of atmosphere. the art is simple but effective. lacks depth but good effort"},{"author_name":"snooze82","author_uid":"12061","time":"Aug 24, 2015 @ 5:26pm","epoch":1440436860,"text":"The right mood, nice sound samples :)"},{"author_name":"nili","author_uid":"7156","time":"Aug 24, 2015 @ 5:27pm","epoch":1440436920,"text":"I love the intro, the sound and the atmosphere.\r<br\/>\r<br\/>I wish the dodging part was more interesting, and i feel restarting at level 1 on failure is a bit harsh."},{"author_name":"Mizipzor","author_uid":"39663","time":"Aug 24, 2015 @ 5:27pm","epoch":1440436920,"text":"Funny intro, made me chuckle, seems like a lot of effort went into it. Sadly, it seems the gameplay suffered for it. Simply avoiding obstacles in a endless-runner fashion wasn't enough and it needs some unique mechanic in there."},{"author_name":"smotko","author_uid":"21481","time":"Aug 24, 2015 @ 5:28pm","epoch":1440436980,"text":"Nice audio and opening sequence, but the main gameplay can get a bit boring. Ability to hit random things (like birds) for bonus points would make this more fun. Currently there is very little movement required to beat the levels."},{"author_name":"kidando","author_uid":"31330","time":"Aug 24, 2015 @ 5:28pm","epoch":1440436980,"text":"Hey. You could publish to mobile. The concept would work very nicely. Plus, I don't think I have seen a top-down game like this. Otherwise, nice entry. Congrats on submitting a game."},{"author_name":"Mister_Melon","author_uid":"56747","time":"Aug 24, 2015 @ 6:02pm","epoch":1440439020,"text":"I liked this game overall, on a side note (why would they stop missiles with nuclear missiles because if they want to go out they want to go out with a big bang?) The concept was innovative and unique and the gameplay was fun overall but could have done with a speed up in tempo to make it more addictive. It suited the theme perfectly in a unique way and I LOVED the cutscene and the slightly-cartoony graphics style, I loved the audio which created an awesome mood and vibe for the game, overall good but could use some polish in the areas I mentioned well done on this entry!"},{"author_name":"Reallysketchy","author_uid":"56083","time":"Aug 24, 2015 @ 6:07pm","epoch":1440439320,"text":"The audio's great and so were the voice overs. I think it would be a bit more intense if it was faster-paced, but otherwise, great game!"},{"author_name":"patvanmackelberg","author_uid":"49393","time":"Aug 24, 2015 @ 7:53pm","epoch":1440445680,"text":"Good stuff - Hopefully real aliens aren't so vile!"},{"author_name":"gnuwilliam","author_uid":"36594","time":"Aug 25, 2015 @ 5:04pm","epoch":1440521940,"text":"haha, nice game! Great sound!"},{"author_name":"ceosol","author_uid":"34411","time":"Aug 26, 2015 @ 2:33pm","epoch":1440599280,"text":"The comm chatter was a nice touch. I think the game would have been better if you made faster spawn rates instead of faster spawns. It got to the point where it was impossible to dodge the missiles."},{"author_name":"Aumni","author_uid":"42308","time":"Aug 28, 2015 @ 12:23am","epoch":1440721080,"text":"Simple but very fun game! I really liked all the small details you put in for that intro. It shows that you worked hard for it. Very nice work!! :)"},{"author_name":"humanatee_studios","author_uid":"54922","time":"Sep 12, 2015 @ 3:24pm","epoch":1442071140,"text":"Sounds great, Very funny!"},{"author_name":"Tanton-H2X","author_uid":"55854","time":"Sep 14, 2015 @ 5:33pm","epoch":1442251680,"text":"wonderful audio design~~! \r<br\/>the trialer can be more dynamic! \r<br\/>but you really build a strong atmosphere\u2605"}],"images":["ld33\/56127-2ab384df66e37550c83ddcd86223cadf.jpg","ld33\/56127-fbda17c8fc20633d4f261904772887cd.jpg"],"links":[{"url":"http:\/\/brataccas.net\/ab\/Alien%20Bombardment%20Windows.zip","text":"Windows"},{"url":"http:\/\/brataccas.net\/ab\/Alien Bombardment Mac.zip","text":"OS\/X"},{"url":"http:\/\/brataccas.net\/ab\/Alien Bombardment Linux.zip","text":"Linux"},{"url":"http:\/\/brataccas.net\/ab\/Alien Bombardment Unity Project.zip","text":"Source"}],"metadata":{"g_key":"9471","g_author":"56127","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"9504","g_title":"Alien Bombardment","g_status":"UCHK1","g_place":"619","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/56127-shot0-1440364742.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/56127-shot1-1440364742.png-eq-900-500.jpg"],"text":"You are part of an evil Alien Race, steer the heavy bombs past earth's defenses to cleanse the earth. You monster!\r\n\r\n\r\n\r\nControls: Arrow keys to move the rocket.\r\nGoal: Dodge human nukes, your bomb will detonate when close enough to the city.\r\nLevels: Endless.\r\n\r\n\r\nMy first ever finished Unity3D project.\r\n\r\nUsed for this project:\r\n- Unity3D\r\n- Photoshop CS6\r\n- Audacity\r\n- FL Studio 10\r\n\r\nEverything was made in a period of 38 hours, total working time: about 20 hours.\r\n\r\nThe graphics are made up of mostly rounded rectangle \/ oval tools in CS6 + cut\/mirror\/paste. I have made most objects in halves and pasted the other half over it.  The starfield was procedurally generated. \r\n\r\nThe image of Earth's continents was taken from a flat (free) texture, recolored and modified heavily, thus making it a good derivative.\r\n\r\nEvery voice in the game has been generated using TTS and (heavily) enhanced using Audacity's filters and tools.\r\n\r\nAll songs in the game has been made within the deadline using FL Studio and synthesizers, no samples have been used in the songs, even the alarm is generated using oscilloscopes. The explosion sample is generated by sfxr.\r\n\r\nThe source code is in C#, included in the archives. No external assets\/libraries were used that are not part of the Unity3D default installation.\r\n\r\n\r\nThe game:\r\nFirst comes the intro, once the ship appears, you can use the cursor keys to dodge nukes.  Once you come close enough to the city it will detonate and the next level will start. Levels are endless but do not expect to get much farther than level 8..\r\n\r\n\r\nI have kept every PSD and most Audacity solution files in case of doubt.\r\nPhew, there was much more I wanted to add, but lack the time and energy.\r\nI am personally pleased with my achievement knowing that I have very limited art skills. ","title":"Alien Bombardment"}