A Flicker In The Dark by FreshD

It's dark. But maybe not dark enough.
Controls:
A / D or Left / Right-Arrow: Move around
Left Mouse: Toggle flashlight
Changelog:
V1.1: Fixed plotstopper-bug in the ending sequence
V1.2: Fixed initial stuttering
Ratings
| Overall | 372th | 3.712⭐ | 28🧑⚖️ |
| Fun | 560th | 3.385⭐ | 28🧑⚖️ |
| Innovation | 82th | 3.98⭐ | 27🧑⚖️ |
| Theme | 52th | 4.365⭐ | 28🧑⚖️ |
| Graphics | 424th | 3.846⭐ | 28🧑⚖️ |
| Humor | 915th | 2.095⭐ | 23🧑⚖️ |
| Mood | 129th | 4.077⭐ | 28🧑⚖️ |
| Given | 33🗳️ | 29🗨️ |
Why can't I do the same with mosquito in real life :(
@wisstopher Thank you for playing the game and that you liked the mood :)
@sig00d Thank you for playing! The original idea for the Overload-"puzzle" (If you can even call it a puzzle ^^), was that the trapped fireflies would be freed from their attraction to the artificial lights, but I couldn't complete the ending sequence in time, to make this clearer :(
@ping78 Thank you for playing it! The Godot Profiler tells me, that the frametime spikes are caused by the Transparent Render Pass (> 100ms). This seems to be a problem with Godot 4.3. There is an issue on GitHub, so I think I can't fix it easily. I had other issues with the physics system as well. Godot feels a bit experimental atm ^^
the idea of manipulating flies with a flashlight from one light source to another was so creative while also following the theme pretty nicely, enjoyed it a lot!
@vector3cat Thank you for giving it a try :)
@4tr33 Thank you for trying it out! :)
@lerkadverka Thank you for playing and that you liked it! You're right, the missing sound is very bad for the atmosphere. I wish I had enough time to add some. Maybe after the jam :)
Wasn't calm when I realized that I was not supposed to move all of the flies to the right.
But I am calm now xD
but at the end it got me thinking "why did I do that - is this really what I wanted?"
quite interesting entry!
The mechanic was super cool at the start but quickly started to become a chore to move the escaping bugs. Dont know if "pushing" or "pulling" was better. At first i though the map was circular and i was confused why there is nothing happening after i light up to lamp xD.
I really liked the only vague help there was for this minimalist game.
please keep it up! :)