BoroPoro by Pomo
Attention!
This game has a high skill floor! Which means it is very hard to play!
If you think thats something you will not enjoy, please consider playing something else!
There is however a free roaming mode just for fun!
Spoiler free link for Windows:
There is "how to play" information inside the game!
https://arthurds.itch.io/boroporo!



Postjam:



Patch Notes: 1.01 -Fixed a bug where grabbing a enemy while it's dying would cause the grabbing arm to not work anymore. -Fixed a bug where if you grabbed a moving object while grabbing a fixed object it would switch the grab to the moving object. -Slightly tweaked enemy death behaviour to prevent issues.
1.2 -Color indication for hands when grabbing and attempting to grab! -Bottom nook entrance for easier cave deliveries! -Zoom in minimap button -Better "How to Play" pannel! -Balance fixes! -ENEMIES CAN NOW ROTATE FOR MAXIMUM WWE SHENANIGANS!!!
Ratings
| Overall | 234th | 3.878⭐ | 39🧑⚖️ |
| Fun | 158th | 3.878⭐ | 39🧑⚖️ |
| Innovation | 93th | 3.959⭐ | 39🧑⚖️ |
| Theme | 304th | 3.946⭐ | 39🧑⚖️ |
| Graphics | 549th | 3.662⭐ | 39🧑⚖️ |
| Audio | 237th | 3.716⭐ | 39🧑⚖️ |
| Humor | 234th | 3.603⭐ | 36🧑⚖️ |
| Mood | 381th | 3.708⭐ | 38🧑⚖️ |
| Given | 35🗳️ | 11🗨️ |
but a bit too ez heheh >:)

Overall, a decent game. I had fun with it!
### This game is really fun and easier to control then the LD page pretend!
If you think that's something you will not enjoy, please consider giving it a try anyway because it is super fun!
I normally hate that control scheme but really felt this implementation was cleaner and fairer than any other game of the same genre I played in the past.
It is super fun to swing around, capture creature and bring them to our own cave!
My only complain, please have a visual representation to differentiate when I grab or not with a hand, that would be 5000 times easier for my poor dyslexic brain.
Yeah it's hard, but it's fun! You managed to have a good feeling in the controls, I had fun doing tarzan stuff in creative mode from liana to liana. It makes me think of Heave Ho, maybe it's your inspiration.
For the surviving part, I found the underground a little too difficult to leave.
The one thing I missed to continue playing is controller support, with the thumb buttons for each hand it will be way more pleasant.
But well done :)
I'm so far from mastering the controls, but sometimes it clicked and it was satisfying to move around... only for me to get confused between left and right mouse buttons and then the run was lost 😅 . At least I'm ok with my score of 7 for now.
And I'm still not sure what kills the Jamos. There's times it's a instakill, other times I'm just taking them to a walk along the stage...
One thing I felt missing was some sort of audible cue when a tiny creature got eaten - and another cue for when it is in danger would be even more welcome.
https://www.youtube.com/live/I2NaC9C0rDI?t=10350
I felt like I was getting the hang of it near the end there. :eyes: Maybe I'll pop it open again later and try to get higher on dat leaderboard.
my first run i was like nah I cant do this, but then i started to believe
I've never seen anything like this before - How did you come up with this idea?