Creature Box by rainbeau

[raw]
made by rainbeau for Ludum Dare 56 (JAM)

image2.png Controls: 1. Camera Movement: WASD 1. Camera Rotation: QE 1. Interact: LMB 1. Cancel: RMB 1. Zoom: Scroll 1. Open Menu: ESC

Clicking the ground will open an interact menu to build structures and spawn creatures.

Lore: Many centuries ago, right here in our little corner of Exaria, expert alchemists procured all of the technological and material products across the land. Using various minerals, plants, and machinery, alchemy was an early science of sorts, with thousands aiming to top the latest big discovery.

One particular day, though, a young alchemist made the revolutionary discovery of Transmutation: creating short-lived, semi-intelligent elemental creatures using rather cheap alchemical processes. Their discovery shocked the entire alchemical world and brought us to the future we know today.

It was so influential, in fact, that you may see and feel the turning point unfold with your own eyes using this Creature Box. Come, make yourself comfortable, and experience the legendary tale of Valenor the Wisp…

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Description: In Creature Box, you take control of a mystical simulation where the fate of tiny, magical creatures called Transmutites is in your hands. Each Transmutite is a unique individual with basic needs like food and water. When their needs are met, these hardworking beings will help produce vital resources such as Biomass, Ore, and Bread. These resources are essential for expanding your operation, allowing you to construct critical facilities like Composters for Biomass, Mines for Ore, and Bread Foundries for producing Bread.

Unlike traditional simulation games where creatures work in colonies, each Transmutite has its own personality and motivations. Keep your little helpers healthy, happy, and productive by carefully managing their environment, and they’ll reward you with increased efficiency and resource output.

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As you progress, you'll need to balance resources and upgrade your infrastructure to sustain your growing population of Transmutites. Your ultimate objective is to build the Omnicore, a powerful structure that represents the pinnacle of your efforts. But the path to the Omnicore is filled with challenges that will test your resource management and planning skills.

Immerse yourself in this magical ecosystem, where every decision affects the survival and productivity of your creatures. With the right balance of care and strategy, you’ll transform your Creature Box into a thriving, self-sustaining world of magic and wonder!

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Metadata: This was made in the Unity editor, with assets made using Blender, Clip Studio, Music Maker, and Audacity.

Our team opted to use the Entity Control System for the first time (see: https://unity.com/ecs), which was a very steep learning curve in the context of a game jam. However, we are very happy with the systems we were able to make in just a few days. We hope you enjoy seeing a demo of the system, especially if you've never heard of it before!

Font Credit: Nanum Pen Script https://fonts.google.com/specimen/Nanum+Pen+Script

Created in 72 hours by Miles (Programming), Vegeo (Programming, Modeling), Brody (Art), and Beau (Audio, Design)

Theme: Tiny Creatures

Ratings

Overall 427th 3.659⭐ 24🧑‍⚖️
Fun 746th 3.174⭐ 25🧑‍⚖️
Innovation 507th 3.348⭐ 25🧑‍⚖️
Theme 255th 4⭐ 25🧑‍⚖️
Graphics 289th 4.065⭐ 25🧑‍⚖️
Audio 151th 3.857⭐ 23🧑‍⚖️
Humor 477th 3.159⭐ 24🧑‍⚖️
Mood 296th 3.818⭐ 24🧑‍⚖️
Given 22🗳️ 28🗨️

Feedback

Rambar
08. Oct 2024 · 12:55 UTC
Usually this type of game makes me stressed, but your take on the jam was actually super nice! It's very relaxing to look at the creatures go around their tasks. The music is soothing and I really like the art (especially the UI art). I would have loved to know the names of the constructions I build with a UI label but once I build them it becomes pretty obvious what they are. Great job!!
ITSTIMOTHY999
12. Oct 2024 · 02:22 UTC
simply relaxing, i really like the low poly style, it reminds me of some game i used to play a long time ago
Dantaro
12. Oct 2024 · 02:38 UTC
I really enjoy the settlement-building simulator; it’s engaging and fun to play. The low poly graphics and music are pleasant, enhancing the overall experience. However, I would reduce the blur effect a bit, as it can be too overwhelming in some areas.
triggthediscovery
12. Oct 2024 · 02:45 UTC
I like the atmosphere, It's cool when all the little creatures are working together.
DoubleMintBen
12. Oct 2024 · 02:56 UTC
I thought your game was cute and was a neat concept. it took a few restarts to understand things enough to not be in a soft lock, but once I got it I was good. Thought the art was cute, and the music was fitting. One of my biggest complaints, however, was that with my screen resolution and with it full screen, the top and bottom was cut off. I couldn't see the quit button, and if I went into settings I was forced to go to desktop so that I could close it from there since escape didn't do anything either. I could only see about half to 2/3 of the intro text because of this as well.
smilewood
12. Oct 2024 · 03:00 UTC
@doublemintben Interesting, I guess none of us ever tested at anything other then a 16x9 aspect. I know Unity UI can be a bit finicky when changing aspect ratio, sorry about that. What screen resolution do you run at so I can keep other common ones in mind in the future?
I am glad you enjoyed the gameplay overall, thanks for the comment!
qwertyuiop
13. Oct 2024 · 03:46 UTC
good
LeReveur
13. Oct 2024 · 16:41 UTC
It took me some retries before I understand how to start something viable. I finally managed to get it, however, this takes way to long to get ressources, I like contemplative games, but here after building the first needed constructions and summoning some creatures, after minutes I didn't even get the twentieth of what needed to do anything more… And plus, the game was lagging after a while (I'm on Win11 pro, with a Core I5, 32Go RAM, a GeForce RTX 3060, and 1920×1080 screen, I used to think this must be sufficient for this kind of game… :sweat_smile: )
Transkuja
17. Oct 2024 · 11:01 UTC
Would have been great to always see or have an input to see current ressources !
Azimiro
20. Oct 2024 · 09:26 UTC
Awesome game! The atmosphere is just great and the UI and models are simple but effective. I loved the audio too! I just struggled a bit understanding the purpose of each icon because I didn't read their description on this page at first. Why not include them in game as tooltips ? ^^
smilewood
21. Oct 2024 · 02:37 UTC
@azimiro we were asking ourselves that too as soon as the first other person give it a try. My best answer is that we knew what they did so did not think about explaining it during development :)
Nasturra
21. Oct 2024 · 05:23 UTC
Wooah this game feels like it’s full completed game!
CallumLarge
22. Oct 2024 · 23:32 UTC
Loved the music and art! The gameplay left me a bit confused, as I didn't know what the purpose of different structures and creatures were. The mechanics themselves were really good though so I feel like some tooltips or potentially some progression to unlocking things would help with that a ton, but still extremely impressive given the amount of time! Great job!
Brain Siege Gameworks
24. Oct 2024 · 20:29 UTC
I feel like moving the camera is a bit awkward. Effort was certainly made for it, but it was rather monotonous for me. Maybe some more variety may have helped.
Ginxel
25. Oct 2024 · 19:31 UTC
The graphics and art style is seriously impressive for a game jam, love the aesthetic!
Twigg
25. Oct 2024 · 23:21 UTC
This is cute! love the graphical style and the camera controls felt really nice even with a trackpad. Audio was well-suited to the game and really pleasing. The game's intro is really impressive to. The AI system is a cool proof of concept, but as with anything made for a jam could use some further tuning. Similarly, there were some optimization issues that lead to bad frame rate drops on my machine.
I think that as a tech demo of what you can do with ECS this is really impressive, and it shows off the audio and graphical skills of the team very well. The actual gameplay is definitely the area most lacking, as resource income is painfully slow and there is no clear description of what structures and creatures do, nor a learning curve of how to string them together for the victory.
Very good technical work. Gameplay needs development.