Creature Box by rainbeau
Controls:
1. Camera Movement: WASD
1. Camera Rotation: QE
1. Interact: LMB
1. Cancel: RMB
1. Zoom: Scroll
1. Open Menu: ESC
Clicking the ground will open an interact menu to build structures and spawn creatures.
Lore: Many centuries ago, right here in our little corner of Exaria, expert alchemists procured all of the technological and material products across the land. Using various minerals, plants, and machinery, alchemy was an early science of sorts, with thousands aiming to top the latest big discovery.
One particular day, though, a young alchemist made the revolutionary discovery of Transmutation: creating short-lived, semi-intelligent elemental creatures using rather cheap alchemical processes. Their discovery shocked the entire alchemical world and brought us to the future we know today.
It was so influential, in fact, that you may see and feel the turning point unfold with your own eyes using this Creature Box. Come, make yourself comfortable, and experience the legendary tale of Valenor the Wisp…

Description: In Creature Box, you take control of a mystical simulation where the fate of tiny, magical creatures called Transmutites is in your hands. Each Transmutite is a unique individual with basic needs like food and water. When their needs are met, these hardworking beings will help produce vital resources such as Biomass, Ore, and Bread. These resources are essential for expanding your operation, allowing you to construct critical facilities like Composters for Biomass, Mines for Ore, and Bread Foundries for producing Bread.
Unlike traditional simulation games where creatures work in colonies, each Transmutite has its own personality and motivations. Keep your little helpers healthy, happy, and productive by carefully managing their environment, and they’ll reward you with increased efficiency and resource output.

As you progress, you'll need to balance resources and upgrade your infrastructure to sustain your growing population of Transmutites. Your ultimate objective is to build the Omnicore, a powerful structure that represents the pinnacle of your efforts. But the path to the Omnicore is filled with challenges that will test your resource management and planning skills.
Immerse yourself in this magical ecosystem, where every decision affects the survival and productivity of your creatures. With the right balance of care and strategy, you’ll transform your Creature Box into a thriving, self-sustaining world of magic and wonder!

Metadata: This was made in the Unity editor, with assets made using Blender, Clip Studio, Music Maker, and Audacity.
Our team opted to use the Entity Control System for the first time (see: https://unity.com/ecs), which was a very steep learning curve in the context of a game jam. However, we are very happy with the systems we were able to make in just a few days. We hope you enjoy seeing a demo of the system, especially if you've never heard of it before!
Font Credit: Nanum Pen Script https://fonts.google.com/specimen/Nanum+Pen+Script
Created in 72 hours by Miles (Programming), Vegeo (Programming, Modeling), Brody (Art), and Beau (Audio, Design)
Theme: Tiny Creatures
Ratings
| Overall | 427th | 3.659⭐ | 24🧑⚖️ |
| Fun | 746th | 3.174⭐ | 25🧑⚖️ |
| Innovation | 507th | 3.348⭐ | 25🧑⚖️ |
| Theme | 255th | 4⭐ | 25🧑⚖️ |
| Graphics | 289th | 4.065⭐ | 25🧑⚖️ |
| Audio | 151th | 3.857⭐ | 23🧑⚖️ |
| Humor | 477th | 3.159⭐ | 24🧑⚖️ |
| Mood | 296th | 3.818⭐ | 24🧑⚖️ |
| Given | 22🗳️ | 28🗨️ |
I am glad you enjoyed the gameplay overall, thanks for the comment!
I think that as a tech demo of what you can do with ECS this is really impressive, and it shows off the audio and graphical skills of the team very well. The actual gameplay is definitely the area most lacking, as resource income is painfully slow and there is no clear description of what structures and creatures do, nor a learning curve of how to string them together for the victory.
Very good technical work. Gameplay needs development.