Cave Lord by sbarrio
---- CAVE LORD ----
- STORY-
You are the lord and boss of one of the many dungeons and caves that populate a typical 8bit RPG world.
One day, your evil but peaceful ways are interrupted when a letter arrives at your inbox. Apparently a mighty RPG hero is raiding your cave in 3 days and he has his eyes set on your hide.
This means that you must train and get stronger before the hero arrives, so you can defend yourself. You are not like the rest of final bosses, the RPG hero's streak ends with you! (right?)
- GOAL -
You have 3 days to explore your cave and fight against any enemy you find. You must fight to get experience and get stronger, or the Hero will kill you easily on the 4th day. Good luck!
- CONTROLS -
- Arrows for movement (action selection during battle)
- Space to confirm selection
- STORY-
You are the lord and boss of one of the many dungeons and caves that populate a typical 8bit RPG world.
One day, your evil but peaceful ways are interrupted when a letter arrives at your inbox. Apparently a mighty RPG hero is raiding your cave in 3 days and he has his eyes set on your hide.
This means that you must train and get stronger before the hero arrives, so you can defend yourself. You are not like the rest of final bosses, the RPG hero's streak ends with you! (right?)
- GOAL -
You have 3 days to explore your cave and fight against any enemy you find. You must fight to get experience and get stronger, or the Hero will kill you easily on the 4th day. Good luck!
- CONTROLS -
- Arrows for movement (action selection during battle)
- Space to confirm selection
Ratings
| Coolness | 28% | 1981 |
| Overall | 3.48 | 209 |
| Audio | 2.67 | 483 |
| Fun | 3.38 | 229 |
| Graphics | 3.33 | 333 |
| Humor | 3.35 | 193 |
| Innovation | 2.76 | 614 |
| Mood | 3.11 | 380 |
| Theme | 3.95 | 121 |
Solid game!
Some nitpicks:
I feel like Heal should be stronger for its cost of a turn and 5 MP. As it is, it typically heals little more than the damage the monster can deal, so if you're almost dead and choose to heal, you've also given the monster another turn to hit you and put you back right where you were the previous round, thus perpetuating an unfruitful MP-draining cycle. It is almost always better to take the chance and go for the attack, and hope to RNGesus that it hits and that you level up after the battle for the free full heal.
Defend also doesn't seem to reduce damage taken at all. (bug?)
Because of these, I kind of neglected Defend and Heal, and ended up powering through the game purely on Fight and Tech instead (using each once per round would typically suffice for the harder enemies).
The game seems somewhat luck based, depending on how much the monsters actually attack, but the battle messages were pretty humorous. Love the quirkiness here, and the sprites are cool. Nice job!
Combat could use some tweaks though (not allowing you to choose a move you don't have enough MP for, for instance).
I really enjoyed playing this entry, and although I died the first time at level 2, the second time I got so OP that destroyed the hero in no time. It felt good :)
cool concept with the timed days and such
a nice one!