The Befitting Heights by kr4ft3r
I really couldn't this LD. Yet, I forced myself to make something. The idea was to do a low effort thing, but, as it always turns out with writing, it was more than what I bargained for.
Feel free to not play if you don't like narrative games, even if I gave a feedback on your game, no hard feelings.
| Link | https://krafter.itch.io/the-befitting-heights |
| Original URL | https://ldjam.com/events/ludum-dare/56/the-befitting-heights |
Ratings
| Overall | 759th | 3.333⭐ | 23🧑⚖️ |
| Fun | 886th | 2.932⭐ | 24🧑⚖️ |
| Innovation | 877th | 2.841⭐ | 24🧑⚖️ |
| Theme | 759th | 3.386⭐ | 24🧑⚖️ |
| Mood | 168th | 4⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 24🗨️ |
and the music started playing after i finished the story, was it intended?
Really enjoyed your game, great experience!
Alright, I like how we travel in time, a story per page basically. The first time I was somewhat confused as it switched to another perspective, but soon I realized what was going on. It was all written well, and the real world places, happenings helped with imagining.
While I understand the thought to see how a story turns out showing the powerlessness of us humans I would have loved to see how the choices would affect the story. Though seeing you did this is so little hours I am definitely already flabbergasted you did as much as you did.
The music was fun, tho only played at the start and end, while I don't even know how to add music to Twine, I do wonder if it was meant to be an intro and outro, to tie it all together?
This was interesting and a bit existential-crisis-inducing. :sweat_smile: At first I thought the choices would have an impact on the next slide. But I think I see what you're going with here, this is for self-reflection. *"what would I do in this situation?"* I think the vivid storytelling really helps here. Having just a black screen with white text makes it somehow more immersive: ones imagination takes over.
First I was a bit confused with the way you implemented the theme in this one. As you mention worms for instance. But that feels more like a side-note than the overarching story. Then I thought about us selves: humans. *Are we the tiny creatures?* *Do the choices we make have a significance in this universe?* *Or is it all for nothing?*
Don't be too hard on yourself, I think this is a solid entry. I like the Krafter-sauce you put on top. Most of your games contain some deeper narrative. Sometimes about conflicts and relations, other times about spirits. This time its about us as humans and the hardships we have to face.
One question though: what is the thumbnail about?
One person's story is but a tiny speck when compared to the history of whole civilizations in all of time.
You have a way with words. Making me step into those different people's shoes and sharing their helplessness.
Your game gave me a lot to think about. Thank you!
So yeah, as you noted, the choices are there just to confirm the impotency of the tiny creatures. And I'm aware that this no-branching pushes the reversal of player's expectations too far. But, even if I had more time, I'd still see no point in continuing the stories, as their essences have been told before the choice has been offered to the player. I'd feel like a sellout to give players what they want, when the whole point is to make them wonder about others.
In general, lately I have been struggling with trying to figure out how a piece of interactive fiction can have both the branching narrative and provide true value at the same time, and so far I'm failing to find pro-branching arguments, but I do have some ideas for upcoming experiments.
And yup, getting the sound to work in Twine was hard, I rarely ever use it. The only thing that ended up working (with Harlowe) was HAL https://twinelab.net/harlowe-audio/#/ Basically, you download the zip, copy javascript into story's javascript window, copy CSS into story's style window, and read instructions for commands (you can play/loop and stop sounds in any passage). Use relative paths ('./music/sound.mp3'). BUT, idk how to make this work from Twine's build/test environment. I put sound folder and files where Twine project file is (which is just an .html file) and run that file directly in browser instead.
Yeah, a day after publishing it occured to me that writing "tiny worms" may make someone believe that this is the only relation to the theme, but you figured it out. Thank you for kind words, much appreciated.
The thumbnail is about "And now to publish... Oh shit, I need a thumbnail!" lol. So I used the well-known symbolic of human society as a pyramid, and the arrow is showing where all the pressure of the structure is going. It is also a sort of "you are here" arrow as it is pointing at the bottom line.
Overall, a very good use of Twine. I like the way you compacted several millennia into a single story — an impressive feat of writing.