Dwarf Colony by Skvader_418
As the newly appointed Lieutenant-Governor of a new set of colonies, you must rule them in order to see the colony thrive. But be careful, there are always enemies nearby. Everything is explained in game! By skvader_418.


Ratings
| Overall | 306th | 3.786⭐ | 23🧑⚖️ |
| Fun | 233th | 3.762⭐ | 23🧑⚖️ |
| Innovation | 359th | 3.524⭐ | 23🧑⚖️ |
| Theme | 796th | 3.333⭐ | 23🧑⚖️ |
| Graphics | 677th | 3.452⭐ | 23🧑⚖️ |
| Given | 12🗳️ | 26🗨️ |
It took me a moment to figure out how to play this game, but now I have my little guys strolling around! Great job! The art style is simple yet surprisingly polished, and I really like the GUI style. Maybe it would be helpful to separate the dwarf spawn from the buildings, as that was a bit confusing at first.
Could be the buggy HTML 5 port which I barely tested.
The bug was that the farmers don't pathfind to mills if the first time they tried to path find failed. And the "Info" tab showed how much flour you had instead of wheat.
Very good little game.
It is true that having a button to speed up the game would be appreciable from time to time.
But GG to you!
Loved the amount of different levels, quite impressive for a game jam!
This is another solid skvader-special if you ask me. The graphics you create are very unique and can be spotted from a mile away. And yet it is totally different from your other titles. I think that's impressive.
The game can use some background music. But hey, for a 72-hour game this is damn impressive. You even bothered to write-out some scenarios. That gives the game much more character. Also, I think it is great that all levels can be played without first unlocking them. For a LD game I think that is very wise.
Also, the menu is so satisfying :sweat_smile: Great job!!
Yeah the food shortages are punishing, mainly because there was 0 testing to this. I keep mentioning it but that power outage on the 3rd day really screwed me over. Good ol' fashioned third world country power lines.

it's really cool game, just needs some polish and QoL stuff like when you try to buy something it tells you what you're missing, maybe battle log that tells you what buildings were destroyed. Every time one of my buildings got destroyed, I was in a menu and was like uhoh which one was that. And also the invasion message popping up all the time while Im trying to balance my economy and cant read how much gold I had was getting frustrating. Would also be nice to be able to pause or at least give more time before the first wave starts, that part was brutal just getting a decent start, I kept having to restart just to get past the first like 30 sec on the last 2 levels xD
overall it's very solid, well made, and a nice departure from your usual platformer stuff!
https://www.youtube.com/watch?v=gE4dPr6kBHM
~ XpMonster
@geckoo1337 Thank you! :) Admittedly I could have made the UI light years better but this was my first attempt at an rts/sim game!