Demonsterization by CtrlAltTea
Demonsterization
You've been captured by an evil wizard who, by a series of cruel experiments, transformed you into a terrifying monster. Luckily, you've managed to escape your cage.
Now, you must escape the dungeon before the wizard catches you... Because of your monster form, you can only walk in straight lines, gathering everything in your wake. The dungeon is littered with magic gems, ones that can heal or hurt you, or even make you grow or shrink! Be careful not to lose to much health or shrink to much, or you'll be doomed!
Also, be mindful of the time, the wizard is on your heels! Look for water puddles, they'll help you wash the monster out. Avoid slime puddles, they'll transform you even more!
EDIT 04-09-15
Thanks so much for the comments, they're really appreciated!
When I [M] wrote the extremely unhelpful readme and copied it into the description and help I was pretty much out of it... And no surprise, it didn't explain much in terms of the gameplay. Which, in this case, is actually more important than the vague backstory /that was meant to be told in a cutscene or a series of images anyway/
so, beter late than never, right?
MOVEMENT: left-click any tile in a straight line from the monster, can be either up or down, left or right. You'll collect any gems between you and that tile.
GEMS: I tried /and apparently didn't succeed/ to make the gems easy to discern.
- a heart was to symbolize adding health/healing,
- upside-down heart subtracting health/hurting,
- the yellow pluses make the monster bigger,
- while the blue minuses shrink him
I hope at least the puddles are straightforward - the black ones stick to you and 'monsterize' you even more, while the clear/pale blue ones 'demonsterize you'...
TO WIN you have to move through all the levels /I cant recall how many are there... ..'/ from left to right, trying to:
- stay alive
- don't vanish /your size can't decrease to 0/
- 'demonsterize' yourself
-----------------------------------------------------------------
Tom:
Written in Free Pascal in Lazarus.
Mary:
Art created in Aseprite & Gimp.
Music created using Ignite.
You've been captured by an evil wizard who, by a series of cruel experiments, transformed you into a terrifying monster. Luckily, you've managed to escape your cage.
Now, you must escape the dungeon before the wizard catches you... Because of your monster form, you can only walk in straight lines, gathering everything in your wake. The dungeon is littered with magic gems, ones that can heal or hurt you, or even make you grow or shrink! Be careful not to lose to much health or shrink to much, or you'll be doomed!
Also, be mindful of the time, the wizard is on your heels! Look for water puddles, they'll help you wash the monster out. Avoid slime puddles, they'll transform you even more!
EDIT 04-09-15
Thanks so much for the comments, they're really appreciated!
When I [M] wrote the extremely unhelpful readme and copied it into the description and help I was pretty much out of it... And no surprise, it didn't explain much in terms of the gameplay. Which, in this case, is actually more important than the vague backstory /that was meant to be told in a cutscene or a series of images anyway/
so, beter late than never, right?
MOVEMENT: left-click any tile in a straight line from the monster, can be either up or down, left or right. You'll collect any gems between you and that tile.
GEMS: I tried /and apparently didn't succeed/ to make the gems easy to discern.
- a heart was to symbolize adding health/healing,
- upside-down heart subtracting health/hurting,
- the yellow pluses make the monster bigger,
- while the blue minuses shrink him
I hope at least the puddles are straightforward - the black ones stick to you and 'monsterize' you even more, while the clear/pale blue ones 'demonsterize you'...
TO WIN you have to move through all the levels /I cant recall how many are there... ..'/ from left to right, trying to:
- stay alive
- don't vanish /your size can't decrease to 0/
- 'demonsterize' yourself
-----------------------------------------------------------------
Tom:
Written in Free Pascal in Lazarus.
Mary:
Art created in Aseprite & Gimp.
Music created using Ignite.
| Windows | https://drive.google.com/file/d/0B8pYySw3YEQHTU1PaTRreWwwdjQ/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=21781 |
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.00 | 716 |
| Audio(Jam) | 2.64 | 562 |
| Fun(Jam) | 2.83 | 700 |
| Graphics(Jam) | 3.09 | 657 |
| Humor(Jam) | 2.04 | 877 |
| Innovation(Jam) | 3.24 | 353 |
| Mood(Jam) | 2.71 | 823 |
| Theme(Jam) | 2.94 | 868 |
As for the gameplay, I... don't get it? I moved around the grid a few times until it told me I ran out of time?
In the end, I was still a monster.
The game is quite fun. Interesting mechanic and you made some fitting audio.
My only critique would be that the shapes could have been clearer. I spent too much time parsing the level during my first few tries so the timer ran out.