Autopsy Center Simulator by Roroto Sic
| Link | https://roroto-sic.itch.io/autopsy-center-simulator |
| Original URL | https://ldjam.com/events/ludum-dare/56/autopsy-center-simulator |
Ratings
| Overall | 278th | 3.825⭐ | 42🧑⚖️ |
| Fun | 503th | 3.45⭐ | 42🧑⚖️ |
| Innovation | 28th | 4.2⭐ | 42🧑⚖️ |
| Theme | 120th | 4.205⭐ | 41🧑⚖️ |
| Graphics | 329th | 3.988⭐ | 42🧑⚖️ |
| Audio | 228th | 3.731⭐ | 41🧑⚖️ |
| Humor | 539th | 3.057⭐ | 37🧑⚖️ |
| Mood | 286th | 3.838⭐ | 42🧑⚖️ |
| Given | 58🗳️ | 57🗨️ |

A little bug usage have helped me solve a case : p (We can click on bottom right buttons even on the conclusion page)
Thx for your message and sorry for the freeze crash. What browser do you use?
Thx for you comment :) Bugs pixel art when they are on organs are intentionally chaotic but once you put them on the orange plate they become high fidelity :) i made this to force player to take them with the chopstick ^^
This is honestly one of the strongest entries I've played so far in this LD Jam.
As a big fan of medicine and anatomy, I think that’s part of why I enjoyed it so much. The organ graphics are really well done, and the atmosphere, combined with the music, fits perfectly.
Unfortunately, I personally found it a bit too difficult... I couldn’t complete an autopsy, even though I played for quite a while.
Still, it was a really great experience!
I'm also curious why there are two physically identical versions of the moth lifecycle that differ only in timescale. I was badly confused as to how swamp mill moth larvae were cohabiting with diadem spiders until I noticed they were supposed to be *sand* mill moths!
@fractal It looks like if cuts start oozing, the corpse starts jittering, so you need to use the syringe to siphon the ooze away.
Congrats, that's an amazing entry!
When cutting the organs I basically went ham, since I didn't understand if the bugs in the organs actually had collision or if they just popped out of a timer. I think just for atmospheric reasons it would be nice if there was a buldging animation where to cut, and that would then spawn the bug.
This is sort of hard to word properly, but I think you need a "story balance" of when the different kinds of bugs can exist on a corpse. Identifying bugs felt really great, but I didn't like to try to figure out the result. I think the issue is the intervals they can spawn. It would probably be more fun if there were more overlap of the intervals. To me eyeing through the document it felt like most bugs invalidated it downward to about a day or two, and upward to about 5 - 10 days. But it felt like there were little overlap. I havn't solved it but it looked like the solution is to cap it from both direction and then find the one outlier that actually can affect the mid range. And that felt a bit tedious to me :P I think it would be better if there was bigger spread "This spider only exist between 36 - 45 hours", "this moth is here for six hours, then gone for six". To me, that would probably make it a bit more about thinking, rather than remembering.
All that said, I'm super impressed and I really liked the game!
Sounds made with spaghettis or your mouth are great. But the ambiant humming tends to be annoying over time.
It's a creepy way to use the LD theme, I loved it !
I expected different sorts of liquid, with different colors and ways to escape from the organ, but single type liquid is cool too.
It deserves other "levels" (body to autopsy), with more types of insects, more docs, etc.
I had a great moment playing this game. Thank you !
It felt a bit difficult but that might be partly because I didn't have enough concentration to deduce all the timings of each creature.
Great job on the game!
P.S. In case you don't know, the Godot Threads HTML5 export works much better (on Itch you have to enable 'SharedArrayBuffer').
There's so many great little details, the sound effects really sell the vibe.
I thought the gameplay was really cool, having to figure out the cause of death. Sometimes when I try to grab the bugs they seem to glitch and just stay somewhere on the screen. I also had the game crash once but after that it didn't happen again.
great entry!
You really nailed the aesthetic here. The audio is especially good, the sound effects feel really visceral and the sudden 'triumphant' music clashing with the normal ambient audio creates an excellent spooky effect. Graphics also make great use of only a few colors. I found some of the 'mystery-solving' aspects a little hard to understand, but I might just be bad at this kind of game. :sweat_smile:
Minor bug report: Often the game would freeze for me for a bit on Firefox if I did too much cutting, but it would recover after a bit.