Necrohorde by Tricky_Fat_Cat

Story
Long ago, the Tower of Illustria was led by a mage of unparalleled power, a master of magic who sought to conquer even death itself. Yet, time claimed him, and he was laid to rest in the crypt beneath the tower—until one fateful night.
Rising from his tomb through forbidden necromancy, the archmage now commands an army of the dead, bent on reclaiming the tower. Many brave heroes fell in futile attempts to stop him, their bones joining his dark legion.
Now, only Merlin, a gifted mage and the tower’s last defender, stands between the undead and the tower’s final fall.
Team

Controls
| KEY | ACTION | | :-------- | :-------------- | | 1 | Chain Lightning | | 2 | Arcane Rain | | 3 | Runic Trap | | 4 | Magma Surge | | LMB | Cast at cursor | | ESC | Pause |


| Link | https://tricky-fat-cat.itch.io/necrohorde |
| Original URL | https://ldjam.com/events/ludum-dare/56/necrohorde |
Ratings
| Overall | 241th | 3.87⭐ | 29🧑⚖️ |
| Fun | 222th | 3.778⭐ | 29🧑⚖️ |
| Innovation | 518th | 3.333⭐ | 29🧑⚖️ |
| Mood | 205th | 3.944⭐ | 29🧑⚖️ |
| Given | 21🗳️ | 19🗨️ |
Keep up the good work !
Cool graphics directly during the game itself, models are very cool and VFX effects, dynamic gameplay, where you constantly need to poke and I like it. But I didn't understand how the laser works ╰(*´︶`*)╯
All in all, a very cool job! YOU'RE WONDERFUL!
Nice spells, funny monsters, control is quite well.
First encounter felt a little hard, I died about 30 seconds (skill issue, yes)
Perhaps it was possible to move the tower up and leave only three directions of attack, for better waves control.
I found myself almost never using ArcaneRain, making do with combinations of lightning, trap and meteorite.
btw I didn't recognise meteorite from icon and my soul asked for some kind of ultimate.