First summer - a bee story by Chocolat-Endive

We did it!
Woohoo, we just finished our entry for this less than 5 minutes before the deadline!
This has proven to be a difficult event for us, implementing all the mechanics and UI was almost too much. But we have something that can be played, and we're happy about that!
Known issues
- if you don't buy the two "swarm size ++" upgrades before they cost 3 tokens, you lock yourself from further progression
- in the game, the volume of the flute music piece after the first track is super low
- once you have all the upgrades, there's no simple way to skip to the end and the game gets boring, we should add a button
We hope you'll enjoy it as much as we've enjoyed this event.
| Link | https://chocolat-endive.itch.io/first-summer-a-bee-story |
| Original URL | https://ldjam.com/events/ludum-dare/56/first-summer-a-bee-story |
Ratings
| Overall | 223th | 3.892⭐ | 67🧑⚖️ |
| Fun | 451th | 3.515⭐ | 67🧑⚖️ |
| Innovation | 361th | 3.523⭐ | 67🧑⚖️ |
| Theme | 199th | 4.091⭐ | 68🧑⚖️ |
| Graphics | 161th | 4.303⭐ | 68🧑⚖️ |
| Audio | 155th | 3.854⭐ | 67🧑⚖️ |
| Humor | 828th | 2.436⭐ | 57🧑⚖️ |
| Mood | 168th | 4⭐ | 66🧑⚖️ |
| Given | 48🗳️ | 122🗨️ |

@ferelily thanks!
@riocide yeah that is the main issue with our game in my opinion: it's chill and nice at first but a little boring at the end. I had not enough time to make the economy of the game more interesting. I love the little bee pyramid too. :D
Although I manage to get myself locked by taking all upgrades but the astrology center and administrative center, I couldn't find any new hive to get upgrades from, or i didn't have a big enough inventory to get them! Otherwise awesome job!
Once I got all the upgrades I wasn't really sure where to go from there. It felt like I'd already won, and just needed to click through the next 15 days, but I wasn't even sure whether I'd lost because I don't know exactly how much honey I need to get to support the bees over winter, but I'm also not sure what I can do about it anyway.
The art was great, very pleasant to look at, and the music was enjoyable too.
@phyrocast Oh I'm really sorry, I tried to make a level design "challenging" but without blocking choices. I guess I didn't try everything. Thanks for letting us know that's an issue.
@ratly thanks!
EDIT: I found the fullscreen button and the window size is fine there.
Sadly i managed to get all upgrades with 14 days until winter; so i had to click on the same flowers over and over again until i made it to winter with 284 billion of my closest bee-friends.
Recommended
@supersayafynn that's quite an impressive hive. :D The issue you describe with the windows size seems a little weird. Did you try to put it on fullscreen?
EDIT: @supersayafynn i may have an idea about the issue. Is your monitor resolution inferior to 1280*720?
I had to do very tedious rounds to get the the 'summer' end screen. Good 🐝ez

Your game was a delightful experience! The hand-drawn graphics and calm music worked together beautifully to create a relaxing vibe. What did you use to make the music? It sounded like it was recorded?
A couple of things I had challenges with: I had a little trouble understanding all the mechanics. "Swarm endurance" was clear, but I wasn’t sure how "swarm size" worked (=how much pollen could be carried?). Autoharvesting? Would have been great to have explanations on the "End of Day" screen. I managed to lock myself out of the last upgrade token: I only had space for 40 pollen after unlocking everything except the "Honey processing facility" and "Administrative Center." (see screenshot)

Overall, well done!
@istaera thanks! Yeah, the mechanics are not well explained. At first we wanted to make a nice step by step tutorial to explain how the game works, but we had a ton of issues and it was to late to make one. For the music:
- one of the track is make with a flute (recorded with a zoom handheld recorder) a massive amount of delay and reverb, a drone made by a synth, and sounds of birds recorded from our window (with the same handheld recorder)
- the other one is just a bunch of synths (korg volca keys, fm and bass, with a yamaha pss 470, and nanoloop mono on gameboy) synced together and recorder on my trustworthy yamaha md-8. It's a real time recording without any kind of postwork, so it's really not my best work, but I guess it's ok for a game jam!
@plasticsword that's a real issue, sorry for that!
@lofipop & @galaxybat thanks!
A few bugs (maybe)?
- it seems the swarm is kinda "spread out", as if there were many of them? See the attached image
- pressing "esc" while in full screen mode in the web export will bring you out of fullscreen, and not display the tips.
Overall very nice and lovely, congratulations!
Had fun playing it.
Few things to improve. (see itch.io comment)
Well done!
@tw9nty happy you enjoyed the gameplay. Concerning the graphics, they're indeed far from perfect, we'd love someday to make a game with someone who really knows how to draw.
@ollibanjo thanks a lot! I agree with everything you said in the comments. If this game was a bigger project, we'll need to work *a lot* on the UI. For the tokens, there's a indication but like everything else in the UI, it's easy to miss.

@cherwood thanks!
I particularly liked this style of art, as it truly makes it stand out.
I found the choices for these evolutions quite interesting, such as the astrological tower. It steers in a different direction compared to games like ant colony simulations, where you're drawing from real ant concepts. Yours includes a certain element of fantasy it seems.
Initially I also found the restriction of one type of flower a day a bit frustrating, but once I started to understand it was more of a way of making the player have to remember / figure out routes a bit more (at least that's what I got from it) I had a bit more of an appreciation for it! Was a nice level of engagement having to go "ahh, if I want to get the token at this hive I need to make sure I'm following these flowers"
Really liked this!
I was also one of the unfortunate ones that didnt got the astrology tower last and locked out to get the last toke at the Honey Collector Hive, where it cost 60 pollen but I could only carry 40 pollen :cry:
Game could be shorter, as mentioned before, I had 10 days left when I had everything unlocked and was just farming the most efficent way (purple flowers going down to Honeymoon Hive and trade the 1 pollen for 10 honey and get 2 more purple flowers for 20 pollen to trade for 200 honey and repeat)
It has a puzzle feel, to find your ways to navigate that are most efficent, that triggers my inner perfectionist gamer :sweat_smile:
could see having various "islands" where the Bee hive expands and you have to do the same cycle but with different paths, maybe adding each island a new tech building, which you can then as well unlock on the previous islands (to boost autoharvest/hone production)
Endgoal would be to collect at least XXXX Honey before the said Winter after e.g. 120 days, but you can always travel between Main hives, for each new turn (day).

i probably wish that there was more impact from the upgrades, or maybe that they changed the way my hive looks even more. the numbers also grow drastically, i think it would be cool to get a visually bigger hive once in a while :)
the ways how you should move were also quite easy to grasp, as when you switch to "expensive" flowers there isn't much choice of which path you can choose, maybe have more options would be cool. i struggled a couple of times as i managed to visit a trader with high prices before i found all the low prices around. once i also couldn't trade after one trade attempt, though it seemed to me that i have the required items..attached a screenshot, cause maybe i missed something there: 
a couple of times i had to reach for the edge of the screen to get to the flowers, as i couldn't see them well, but have enough "fly powers" to go there :)
i also think that the ui was fine, it is just a lot happening simultaneously (deservedly so). it it was a bigger, not a game jam game, it would be probably nice for all ui elements and new tasks and abilities to be presented not at once, but one by one as the new game days start :)
all in all, it is such a complex game! i am impressed how you managed to do all that during the game jam.
@jhax and @eric-shaun The design of the game follow some puzzle-game rules indeed. Unfortunately we were not able to balance it really well so a lot of people locked themselves out of further advancement. I'm glad you enjoyed this aspect of the game! And yeah, I feel that it could really be a bigger games with more maps and structures and different paths to understand and unlock.
@angrybeard thanks!
@gamayun-games On the screenshot, it's one of the *many many* UI issue we have. It's not clear at first why you can't buy more pollen even if you have enough honey: it's just because you already have 58 pollen and you can't carry 68. A visually bigger hive is a great idea! We did'nt even think about it! We planned to play on sound fx to add more buzzing but did'nt have enought time for it. I think your idea is even better!
@jadecabbage Oh yeah, 100% a time issue. We planned from the beginning to make a pop-up tutorial but that was really not an option: we added the wall-of-text-thing something like 1 or 2 hours before the deadline while we were still implementing some of the mechanics. This has not been the most relaxing LD for us, but it was fun! I can't say how much I'm happy to see people understanding and enjoying the game. At the end of the third day we almost decided to stop everything, because it seemed at this time that we would never be able to make a playable game. Glad we decided to persist!
Mood was excellent and it was very zen.
thanks :-)

Great Job!
Here is my playthrough:
https://youtu.be/YRM4aTVxkeI
@joshua-reumann @kevin-meissner @wenyu-bao and @sf2 thanks a lot!
@glaikunt thanks! It's always fun to see player's ending screen and their insane amount of bees :D
@icxon yeah, I agree. The whole thing could benefit from a lot of polish in UI, animations and information display. Thanks for the video, it's super interesting to see other people play a game you made.
This meant that I played the whole game being very tactical and calculating my routes so that I always had enough turns to get back. I played the whole game without running out of turns up until the very end where I ran out while trying to get the southernmost token. Luckily the penalty was negligible and I got my final token lol
Overall I felt the game was very polished and well balanced. I really loved the game design elements here. From having to choose one flower per day and having fixed turn counts to forcing the player to explore the whole map by limiting the stock of tokens at each neighbor hive. My only issue was not being able to click some flowers/hives that were at the edges of the screen and covered by the UI.
I think a good idea for expanding on the game would be if you had to build something with the honey like turning them into honey barrels or whatever. Something that required a lot of honey to make so that the player actually has a reason to keep making honey after they buy all the upgrades. Maybe to survive the winter they need a minimum amount of honey barrels and then after winter, the surviving bee population would be tied to the number of barrels you accumulated.

Overall I truly had a good time with this, nice job!
Thans for making this game, it's awesome!
The upgrade system is pretty cool and well implemented. One thing I'd maybe add to it is better marking of your current range, like maybe making the flowers out of range (and maybe of different type of pollen than you have) darkened / greyed out, so you can see at a glance where you can and can't go.
I made a lot of bees, I hope that's not too many and that it's enough food for the winter. :P
