Souls of the Lost and Insignificant by NonDev




This is my entry for Ludum Dare 56's Little Creatures theme! You can play in your browser at the Itch.io link down below or download the Windows build. This was a bit of a weird journey and was pretty unenthusiastic until the last day, when things started to come together a little. Feedback and thoughts are always welcome! Curious to see how many titles people can discover and earn. Sorry for the lack of settings this time.
Hints - Your gentle influence has a limited range. - Sinister mouse button to draw your flock closer. - Righteous mouse button to create disinterest. - Let souls rest atop a seal when the time is right to be rewarded. - Different seals are answered by different effects. - You must have at least one soul enamored by your presence. - Perform feats to acquire titles.
Credits and Tools - Art, programming and sound by me. - Written in Nim on top of SDL2. - Audio created in ChipTone and Audacity. - Sprites created in Asesprite.
| Link | https://ev-dev.itch.io/soli |
| Original URL | https://ldjam.com/events/ludum-dare/56/souls-of-the-lost-and-insignificant |
Ratings
| Overall | 33th | 4.25⭐ | 22🧑⚖️ |
| Fun | 28th | 4.225⭐ | 22🧑⚖️ |
| Innovation | 16th | 4.325⭐ | 22🧑⚖️ |
| Theme | 240th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 121th | 4.375⭐ | 22🧑⚖️ |
| Audio | 298th | 3.6⭐ | 22🧑⚖️ |
| Mood | 54th | 4.25⭐ | 22🧑⚖️ |
| Given | 36🗳️ | 6🗨️ |
Red and green I figured out, but I didn't understand what the blue transmutation circle did.
Game felt polished and I liked how you made great mood without any music and minimal sounds.
EDIT: I got even more titles, but the game bugged so that the diamonds would be invisible even after you die and start over, so I had to refresh the browser 😥

Aesthetic is just what I like !
It's fun and challenging. It took me some time to understand it all, even with instructions, but I eventually had a lot of fun with it :)
We both went for a similar approach of **ping/influence style to control ours creatures** :)
*ps : We too had a bad game jam... We weren't inspired by the theme, we had ups and downs and technical difficulties... I feel you my friend...*

*ps2: What's the matter with "links in post" ?*
@tomssuli: Hah, seems like a few people are puzzled by the blue one. I thought the brimstone symbol was a bit but it removes enemies if you sacrifice enough souls. Sorry about the sprite bug, will investigate! [Edit: I was a dummy, should be fixed now.]
@wegpast: Will have to check yours out (I've amassed a big list to get through!) but yeah, I wonder if next time I should go in without checking out the final round themes. I tend to get at least a few ideas I like and are excited for, then it's a bit distracting and frustrating if those aren't picked. Good job on the title unlocks!
Green and red were easy to guess. I suspected that the blue one might remove enemies, but I didn't test it. I should have used the blue one! Would have made collecting souls so much easier. :smile:
Anyway, fun game. I enjoyed it and played it for quite some time.
@fenderbate @mal: Thank you!
Thanks for this game!
~ Jacko
@andriana-mantidfly @pengkaiou: Thank you. I'm glad you like the art, even if it ended up mostly being static!
@pauln: Thank you! I absolutely need to do more learning on sound and music in prep for next time, and set aside some dedicated time to work on those. Sound effects especially are usually last minute rush for me.