Pollinator's Path by voidraizer

[raw]
made by voidraizer for Ludum Dare 56 (COMPO)

Images

mCifIDGgb2.png cMuWEY8INJ.png fgeDUA6RWR.png

Description

Pilot your tiny bumblebee to the flowers to win. Get to all the flowers and don't get killed!

Play on ItchIO because the scaling turned out horrible and unplayable on here so I removed the link. :)

Controls

Mouse - this does everything Spacebar - cheat and skip to the next level

Mechanics

The small window at the bottom mfThFcf9Pl.png is where you draw. Click and drag to draw a line, click play to see it in action. The flowers are visible in the drawing window to anchor you, but the rest is up to you to manage!

Ratings

Given 11🗳️ 5🗨️

Feedback

kiv
07. Oct 2024 · 08:42 UTC
Cool concept! It's thrilling to look how your bee following the route and avoiding enimies. Like!
mode_0x13
07. Oct 2024 · 15:20 UTC
I love the control scheme! Cool game!
lantto
07. Oct 2024 · 15:21 UTC
This is great! Took me a while to realize that you didn't have to one shot it. Honestly, I kind of liked having to plan out the whole thing in advanced but overall an intriguing concept anyway.
Tetrergeru
08. Oct 2024 · 20:26 UTC
Whoa, so cute! :blush:

I also understood that i can do multiple paths only on the last level (and I have almost completed it with a single path, mid you :laughing:)
Recher
10. Oct 2024 · 20:54 UTC
It's a nice idea. As most of the people said, nothing tells you that you can draw multiple successive paths in one level.

There is a level (maybe the 6th or the 7th), with spiders only, on which you can cheat. I drew a path at the complete top of the frame, I passed all the spiders, even the ones that were supposed to block me.

It's fun to see the bee moving as she was epileptic, just because I'm not able to draw lines without doing shaky micro-movements.
LDJam user 265796
12. Oct 2024 · 10:59 UTC
Really fantastic little mechanic and game!

Feels like there is a lot more you could do with the idea, and I would love to see a version with some additional mechanics.

I think having enemy behavior be more predictable would go a long way solidifying sortof the basic strategy and playability of the game.

Great job!!
SdCorpse
13. Oct 2024 · 23:46 UTC
Nice control idea.