Ant Conquest by Dylanlemcke
A cute, simple puzzle/RTS. Build structures to boost your army and overtake the termite forces >:)
| Link | https://dylanlem.github.io/LD56-tinycreatures/ |
| Source | https://github.com/DylanLem/LD56-tinycreatures |
| Original URL | https://ldjam.com/events/ludum-dare/56/ant-conquest |
Ratings
| Overall | 672th | 3.423⭐ | 28🧑⚖️ |
| Fun | 635th | 3.288⭐ | 28🧑⚖️ |
| Innovation | 427th | 3.442⭐ | 28🧑⚖️ |
| Theme | 456th | 3.788⭐ | 28🧑⚖️ |
| Graphics | 674th | 3.462⭐ | 28🧑⚖️ |
| Audio | 205th | 3.76⭐ | 27🧑⚖️ |
| Humor | 896th | 2.19⭐ | 23🧑⚖️ |
| Mood | 599th | 3.458⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 27🗨️ |
THIS IS A FANTASTIC GAME! It's a shame the learning curve will put a lot of people off.
It could do with a fast forward button. Great music tracks.
Best game so far!
Thanks for playing :)
Furthest I got:

The trick is to build lines not blocks. Start across the top, down the left and diagonally. Do not be tempted to fill gaps, this is not Tetris. Get connecting colours spread like a web before filling in the map.
More importantly, it's costs nothing to shuffle the next tile at the beginning. Use the early game to hunt for large 5-6 block shapes and 3-4 block shapes of a single colour.
Edit: Forgot to add that in the endgame when you've got the upper hand you can speed things along by deleting the orange (currency) and grey (spawns) blocks and go hard on red (offense) and blue (defense). Make sure you have some currency saved up first.
also your strategy is totally on point. if you can stock up resources early enough, you can very quickly crush those nasty termites by spamming attack/defense