Tiny followers by PatBGames

Call the tiny creatures that are in range, feed them and put them to bed in the nest.
CONTROLS:
- Arrow keys: move left/right and jump
- space bar: hold to call the tiny creatures in range
Created using Phaser 3, TypeScript, Tiled, Krita and VS Code
October 16: Added a post-jam version with some enhancements and smartphone support (touch controls)

| Link | https://github.com/PatBG/LD56 |
| Link | https://patbgames.itch.io/ld56-tiny-followers |
| Post-jam version (web/Android/IOS) | https://patbgames.itch.io/ld56-post-jam-tiny-followers |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-followers |
Ratings
| Overall | 292th | 2.891⭐ | 25🧑⚖️ |
| Fun | 274th | 2.826⭐ | 25🧑⚖️ |
| Innovation | 225th | 3.043⭐ | 25🧑⚖️ |
| Theme | 140th | 3.717⭐ | 25🧑⚖️ |
| Graphics | 290th | 2.739⭐ | 25🧑⚖️ |
| Humor | 280th | 2⭐ | 23🧑⚖️ |
| Mood | 307th | 2.318⭐ | 24🧑⚖️ |
| Given | 20🗳️ | 22🗨️ |
When coding the 1st day I was using square placeholder for the tree tiles. But when I've worked on the seamless texture for the leaves tiles during the 2nd day I completely missed the fact that I need to be a lot nearest the real bounding box. I'm currently not very skilled for the graphic part, I've lost a lot of precious time for mitigated result :(
On this 1st day demo, the design of the small tunnel with cherries was clearly planned for the tiny creatures.

The character controller is little floaty to me but i can see its necesary for the kind of level you had time to make. With some more mechanics and puzzle this could easily be expanded into a nice puzzle game.
The lack of audio hampers the otherways cozy and cute mood. Even a single audioclip could have brought the bouncing critters to so much more living feeling.
Overral really nice job for compo and nice game.