Tiny Mushy Froggies by BitLuderRb7804Fr
A small PICO-8 game about (maybe not soo tiny) mushy frogs.

Hold down x to jump.
Hold it down just enough to make a big jump - note the power meter.
Hold it too long, and your jump will fail. To short and you will not get off the ground.
Use arrow keys to adjust direction.
| Link | https://www.lexaloffle.com/bbs/cart_info.php?cid=tiny_mushy_froggies |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-mushy-froggies |
Ratings
| Overall | 183th | 3.469⭐ | 34🧑⚖️ |
| Fun | 156th | 3.394⭐ | 35🧑⚖️ |
| Innovation | 242th | 2.955⭐ | 35🧑⚖️ |
| Theme | 247th | 3.167⭐ | 35🧑⚖️ |
| Graphics | 140th | 3.636⭐ | 35🧑⚖️ |
| Audio | 188th | 3.076⭐ | 35🧑⚖️ |
| Humor | 113th | 3.3⭐ | 32🧑⚖️ |
| Mood | 224th | 3.106⭐ | 35🧑⚖️ |
| Given | 30🗳️ | 42🗨️ |
Just set up a simple state machine, and wrote a one line helper function to center text. Still just an empty project waiting for a theme and a brainstorm.
I really like the timed jump mechanic. it's possibly a little harsh but it feels really good to get good at
it can feel a bit impossible when a car comes out of nowhere and runs you down though, especially when you're partway across a road so can't time your jumps as carefully.
LOVE the splattered frogs left on the road (RIP tho)
Screen started shaking. Anticipation started building. JUST HOW FAR CAN THIS FROG JUMP AT FULL POWER?
oh
=D
Doesn't feel you're much in control of what happens, though; felt like the best strategy was to get the hang of the full jump timing and spam that until you got through all lanes..
Absolutely brilliant! I love the mechanic of jumping like that. So simple and elegant, but also so fun and addicting! The art and overall mood are also super good. I personally like the current difficulty and keeping the game on the harder side. Good job making this badass game! This is my favorite game of this jam so far!
I'm not sure if this was an intentional part of the difficulty or not, but I found it somewhat frustrating at first that my power meter was in the upper left corner - I wanted to look at my frog at the bottom of the screen, and was having a really hard time splitting my focus trying to understand what impact my jumps were having on the frog. I eventually got the timing down and didn't need to use the meter anymore, but it would have been a smoother onboarding experience if the meter was more within my field of view while I was learning the rhythm.
I agree with the above commenter that the screen shake was a little bit too intense at its current level - It made it a little bit too hard to see what was going on. Especially if the player died due to overshooting the last jump, it might have helped to slow the screenshake down a little bit, and slow the death transition, just to make it clear what had happened - I had several runs where I made it to the end, but wasn't sure what happened when I heard the death sound and warped back to the start. It was especially tricky because of just how unforgiving the spacing for the final jump is - I had several attempts where I thought that I was making the absolute minimum jump possible, and still overshot it. I captured one of my attempts as a gif, in case you were curious to see some live gameplay :)

Finally, I absolutely loved the pixel art - The walkers, bikers, cars, and trucks were all super readable, and all fit together really cohesively! I was particularly impressed with how incredibly readable the walkers were, for how few pixels you had to work with (even if I didn't love that they'd absolutely wreck my respawning frogs hahaha)
Overall, this is a very cool little game! Well done! :)
I must admit that I didn't think about placing the power meter just above the frog. But after feedback, this is where I would put it now.
Personally I find the screen shake to be good. But you are sooo right about the quick respawn. If there was a delay, so that you could better see what had happened, it would be much better. I might try to change that after the jam. Also there is a bug that makes it sometimes play the water splashing sound, even when you hit the goals...I couldn't find the problem yet---that just adds to the confusion.
I'm glad you like the pixel art, it is not what I'm best at, but I was happy about the things you mention. Sadly I didn't find a better way to draw the frog, it is quite ugly...and it is the main character. Hehe
I wanted the player to not be safe in the beginning, so that you might be forced to jump on to the road. And as you have unlimited lives, dying at the start, is not really a problem. And it made for a more bloody game. ;)
Thanks for the feedback!
Great entry!
I think that the "long jump" time windows is maybe a bit too short, or rather, it comes to soon. Wouldn't the game be less punishing if the power meter would increase slightly slower?
An interesting entry with a original (and punishing :p) take on an arcade classic, congrats!
Great art and classic sound effects.
I never made it to the other side sadly. :cry:
