Turn of Taurtarus by firellon

Story
You are Hades, the god of the Underworld, and quite frankly... you’re bored.
Tartarus, the deepest pit of your domain, has grown dull, and you need something to entertain you. But suddenly, inspiration strikes! Why not toss a few dead mortals into one of your infamous labyrinths, throw in a hungry Minotaur or two, and see what happens?
In Turn of Taurtarus, you get to spin the maze to your heart’s content and watch the chaos unfold as helpless humans scramble for escape. But it’s not all fun and games (well, mostly it is). You’ll need to guide these puny mortals out of the maze before your beloved pet Minotaurs gobble them all up.
After all, you need their sweet, tormented souls intact for your personal collection!

Gameplay
- Rotate the labyrinth using the A/D keys or Arrow buttons to shift the entire maze
- Guide your humans to the exit while avoiding traps and hungry Minotaur(s)
- The more humans you get out and the less rotations you do on the way there, the higher your score will be (which is reflected by your star rating and an accompaniying description)
How many souls can you save before the Minotaurs get to them first? Get all the stars and prove you're the true master of Taurtarus!

Credits
Design: @kutase @firellon
Code: @kutase @firellon
Art: @firellon
Large Scale Arts: Chat-GPT4
Audio: https://leohpaz.itch.io/minifantasy-dungeon-sfx-pack
Also, huge thanks to all of our friends for the support, testing and feedback! We wouldn't make it that far without you!
Updates
07-10-2024 - Jam version for Windows and WebGL released
08-10-2024 - a micro fix released to return the missing functionality of "Invert Controls" button on the top right, allows players to choose their favored direction of rotating the maze
10-10-2024 - added a mini-animation for the falling characters, fixed up some panels and background on various resolutions, got the maze closer to the camera so the players could enjoy the art :)
16-10-2024 - added maze lighting, character idle animations and a victory score formula
P.S. If you'd like to play the game as it was originally release, use the Windows build download.
| Link | https://nebulate.itch.io/turn-of-taurtarus |
| Original URL | https://ldjam.com/events/ludum-dare/56/turn-of-taurtarus |
Ratings
| Overall | 427th | 3.659⭐ | 46🧑⚖️ |
| Fun | 292th | 3.693⭐ | 46🧑⚖️ |
| Innovation | 214th | 3.716⭐ | 46🧑⚖️ |
| Theme | 1052th | 2.42⭐ | 46🧑⚖️ |
| Graphics | 644th | 3.523⭐ | 46🧑⚖️ |
| Audio | 451th | 3.307⭐ | 46🧑⚖️ |
| Humor | 589th | 2.963⭐ | 43🧑⚖️ |
| Mood | 472th | 3.591⭐ | 46🧑⚖️ |
| Given | 50🗳️ | 61🗨️ |
It would be fun to play this with any gyroscope device)
Very interesting game and mechanic. It was pretty cool when I realized that the Minotaur falls slower than the humans and you can use that to help you with the puzzles.
Good job with making a cool game! :)
Levels also felt like they have a lot of different options to be completed whcih i personally like (And there's sooo manyyy!)
My only nitpick would be that the theme doesn't shine much
Keep up the great work! <3

Great job and well done.
Nice puzzle game. Well done !
@frostblooded thanks for your feedback, now the inverted controls option is there in the WebGL version,
in the level options menu on the right (also, we had this during the build but most of the players had preferred the non-inverted inputs... it got lost on the way)
@multiplexor Glad you like it! I agree, we'd prefer the theme to be a bit more prominent - what we could fit in is the background story and the potions that do change the size of your fellow humans (also, imagine the giant godly hands that rotate the maze around ;)
@roitchie wow, you've made it! Congrats!!! It means a lot to us devs <3
@phobos001 Wow, you've grasped exactly what we went through! It was a tempting idea to make the game less dynamic and more puzzly, but then again, it's good to squeeze in as much fun as we could :)
@arcadeeleven @gaalsien thanks!
The last puzzle is crazy but also funny.

Very nice puzzle game, sometimes you really need to think about how to tackle this, great job on the puzzle design!

Awesome!

My favorite game mechanic here is making spikes walkable by covering them with a corpse.
Great job! Good luck with your future projects!
