Succession by ditam

[raw]
made by ditam for Ludum Dare 56 (JAM)

An interactive story about ecological succession. Play through a collection of trivial minigames while pondering how the tiny creatures of nature reclaim what belongs to them.

Click here to play in your browser.

Changelog // October 9th: - fixed end condition, added final scoring, replaced background images

Changelog // October 13 - Post-Jam updates - added a 5th level (rodents) - randomized target layouts - various UI improvements (visible timers, nicer alignment and colors)

Ratings

Overall 1032th 2.768⭐ 30🧑‍⚖️
Fun 1072th 2.179⭐ 30🧑‍⚖️
Innovation 893th 2.804⭐ 30🧑‍⚖️
Theme 837th 3.25⭐ 30🧑‍⚖️
Graphics 929th 2.643⭐ 30🧑‍⚖️
Mood 474th 3.589⭐ 30🧑‍⚖️
Given 33🗳️ 34🗨️

Feedback

imberny
08. Oct 2024 · 23:59 UTC
Is it tomorrow yet?
rsheepdv
09. Oct 2024 · 05:26 UTC
Spent the time to run it myself lol. Its interesting? I think this is supposed to be like an interactive story, but honestly it wasn't that fun to play. Its cool that you made this using pure JS+HTML+CSS though!
🎤 ditam
09. Oct 2024 · 21:45 UTC
@imberny it is now! Thanks for your patience :)
Arsvarg
13. Oct 2024 · 19:18 UTC
In the first chapter, it is not clear that you have to cover roads too.
wl64
13. Oct 2024 · 19:19 UTC
I enjoyed this game! I feel there's a lot of potential with the interactive/story-telling format, and while more could've been explored there, but I felt engaged to play, like taking part in the history. The music was a really great fit for me, kind of rustic, and reminded me a bit of flash games like sonny .
egawag
13. Oct 2024 · 19:25 UTC
Love the vibes so much. I only wish that there was more! I would love to see it cycle back to desolation and restart. After humans comes war and then the game loops.
danielkozlov
13. Oct 2024 · 19:36 UTC
27074 baby!!! I love humans and highly dislike rodents and such I hope all humans will live in peace <3
nikor
13. Oct 2024 · 19:55 UTC
The I like the format of exposition then mini game. The format definitely have potential.
t-pirozzini
14. Oct 2024 · 07:09 UTC
This was unique! I enjoyed the story, but I wish it was gamified a bit more. The mini-games felt too similar, although I do recognize they were slightly different to match the current Chapter in the story. Cool concept and neat submission!
n00n_m00n
14. Oct 2024 · 13:39 UTC
Well, when I finish to spread the spores, there's a sound "budum" and it starts all over again (( cool music though )) and I like the idea and gameplay!
🎤 ditam
14. Oct 2024 · 14:01 UTC
@n00n-m00n if it starts over that probably means you didn't manage to cover the 50 percent it asks for. (Or there's a bug - it's not unheard of. If you want me to take a closer look, open the dev console, and send me the output in a pastebin pls.)

Note that the task only asks for the sunny areas, so you can ignore the the left ~quarter of the map.
n00n_m00n
14. Oct 2024 · 14:10 UTC
@ditam Oh, It's fine now, I just tried to spread it carefully before, tried to avoid dark places, but it worked when spread it chaotically everywhere ))
nrankin13
15. Oct 2024 · 22:18 UTC
This is definitely a vibe check. The audio is the best part of this, which is unfortunate as I can't include it in my rating. I would have liked to see some more challenge in the levels, similar to the first -- as far as "minigames" go, they're just "click the circle within a time limit." I appreciated the overall concept, though!
fabula_rasa
15. Oct 2024 · 22:37 UTC
I enjoyed the audio design and the writing is good. The whole thing has an ominous feel to it. The gameplay is not very engaging, but for a short experience like this, it's fine.

There is a score at the end, but as a player I'm not really sure what it represents and what would I have to do if I wanted to improve it (be faster?). So it sort of fails at being informative.

This is definitely the most unique interpretation of the theme I've played this jam :smile:
🎤 ditam
16. Oct 2024 · 09:32 UTC
We've just reached 20 ratings, thank you everyone!

@nrankin13, @fabula-rasa, and some others: I see where you're coming from - clearly there's not much gameplay here. This was something I decided to embrace early on in the jam, and instead I went for "vibes" and a bit of education (I've certainly spent way too much time during the 72h jam reading scientific papers and lectures about post-apocalypse scenarios and biological succession, heh). It's certainly a gamble, but I'm glad that the atmosphere resonates with some of you.

I even opted out of the "Humor" category altogether, but that was not an option for "Fun" - I'm sure we'll see rather low scores there.

The final score is indeed based on completion speed, and the coverage you achieved in the first minigame. I might include a breakdown of the scoring if I get around to adding more post-jam updates.

Any accolades for the music should go to Brandon Morris on OpenGameArt: https://opengameart.org/content/creepy-forest-f (I'm also mentioning him in the repo under attributions.)
LDJam user 233347
16. Oct 2024 · 17:50 UTC
I quite liked the game. somehow reminds me of the game Warzone 2100 (with people coming out of the bunkers).

Audio helper the somber mood.
Carraka
19. Oct 2024 · 03:03 UTC
This was definitely educational and left me very morose (of course humans ruin everything)! I was surprised to see a score at the end and am wondering whether the score came from how quickly I could complete the levels, though I don't have any context for whether it was a good score or a bad score. I wonder if the gameplay could be improved by spending a bit more time with each type of level--it seemed as soon as I understood what I was supposed to do for one level, I was moving on to something else, rather than getting a similar challenge with a new twist.
Alban
19. Oct 2024 · 14:03 UTC
Interesting game, for the first chapter I don't understand what is the condition, but the ecological point is interesting
Iaroslavik
20. Oct 2024 · 08:01 UTC
Good idea , I like it
J0ye
20. Oct 2024 · 17:50 UTC
The feel and atmosphere of the game is just 👌. This is a great break from other, rather stressful entries to LDJam. This is a breath of fresh air. This also works very well as an educational game. Thank you for teaching me.
TheSmellofOxygen
21. Oct 2024 · 20:28 UTC
Interesting entry. Pensive and effective mood, but pretty minimal gameplay.
Luis Priego Cuenca
23. Oct 2024 · 17:35 UTC
An interesting narrative concept, I liked seeing how the ecosystem developed, especially at the beginning. I would like to have more visual feedback on what I'm doing, I think that with some more mechanics or resources the atmosphere you've created would be reinforced.
TheLastSlowpoke
24. Oct 2024 · 00:06 UTC
Very atmospheric. The ambient music you chose, the impressive wording and the story, the polygonal flat-shaded visuals that remind me of classic flash games...