W.A.S.P. - Warrior And Scout Protocol by Paroxysmal
W.A.S.P. - Warrior And Scout Protocol
Research Facility Gone Wrong: You control a tiny, artificially created mechanical wasp designed to clean up pollutants in a research facility. However, something goes wrong, and the wasp becomes self-aware, and escaped the lab. Nature hasn't taken to kindly and is trying to stop you. The researches have sent a mechanical spider to find and stop you.
This game is a Vampire Survivors style SHMUP. Collect experience and try to survive to the boss who appears at 10 minutes. At certain levels there will be surges that you need to survive.

Controls
- Keyboard
- WASD / Arrow keys - Move
- Space - Attack / Accept
- Alt + Enter - Fullscreen
Controller
- Left thumbstick / Digital pad - Move
- X - Attack
- A - Accept
Power Ups
Speed +
- Speeds up player movement
- Damage +
- Increase bullet damage
- Shot Time +
- Decreases time between shots
- Bullet Speed +
- Increases bullet speed
- Attract XP
- Brings all experience crystals to you for a limited time
- Shield
- Shield that takes damage. Will recharge when depleted
- Addition upgrades increase recharge rate
- Shots +
- Increases the amount of bullets shot
- Maxes out at three
Ratings
| Overall | 215th | 3.338⭐ | 39🧑⚖️ |
| Fun | 194th | 3.257⭐ | 39🧑⚖️ |
| Innovation | 300th | 2.554⭐ | 39🧑⚖️ |
| Theme | 225th | 3.297⭐ | 39🧑⚖️ |
| Graphics | 95th | 3.851⭐ | 39🧑⚖️ |
| Audio | 230th | 2.689⭐ | 39🧑⚖️ |
| Humor | 268th | 2.182⭐ | 35🧑⚖️ |
| Mood | 263th | 2.857⭐ | 37🧑⚖️ |
| Given | 35🗳️ | 48🗨️ |
Nice and simple concept works efficiently as always)
May be too inbalanced sounds volume, it was scary.
However, I had the feeling that the raises in difficulty were not very smooth: for a long time I took upgrade without really seeing the difference, because I could easily clean the screen at any time. Then, suddenly, I could not handle the enemies at all: a lot of them, really fast, etc.
- nice idea, fit well with theme
- nice graphics and effects
- i like the power ups
Cons:
- the audio is very loud
- the gameplay is a little static without different mechanics or different foes
Anyway good job!
Shooting sound got a bit disturbing at after some time, but besides it was really fun little game. Actually see no need to pickup Magnet as option power up, since I need to have some damage output for each stage of the game. Usually for Vampire-like games this power up drops randomly whenever you kill enemy of find it in tresure chests. Overal fun experience, wish there to be more content in the future :)
+ It was taking too long and was pretty boring just holding space and occasionally picking up xp.
+ I didn't like how xp stayed in place at the edge of the screen, since when I tried to pick it up I was taking damage.
+ I feel the player had too much hp, to the point it felt like it didn't matter to take damage, and I always felt like it wasn't my fault for taking the damage, since xp was close to the spawn area, and later they got more hp and I couldn't kill them or avoid them.
+ I presume the upgrades were random and the game seemed to require you to keep getting stronger to be able to clear it, but bullet speed and the xp gathering (and I guess the shield, but if it eliminated enemies at least that was a little bit of damage) felt like a trap.
+ I thought that the xp gathering upgrade would resolve the problem of xp spawning too close or potentially outside the screen, but it was only temporary and it felt very bad as you spent a whole level just to get a 1/4 of a level essentially making you weaker.
It starts somewhat slow, but it was pretty fun once i got some firerate. I also really liked most of the graphics.
A couple of points:
- The sound gets overwhelming when there's a lot going on, especially when there are many explosions at the same time. One thing some shmups do to remedy this is to have limit of how many sounds can be played at a time of a specific type (for example, there can't be more than 1 or 2 explosion sounds at the same time).
- The XP magnet upgrade feels like a trap. Most of the time, the xp you'll attract won't be enough for another level, so it feels like a wasted level upgrade (especially considering the difficulty seems to ramp up based on the level too).
But overall, good entry. Nice job!

I beat the game! Addictive gameplay. I only wish there was some music :) Nice job. I liked the explosion sound
While playing I was thinking this is The War of Attrition: The Game but eventually I got to the boss. I would not have made it to the boss without the addicting upgrade loop. I really liked the powerups but gathering XP felt wrong to me. Some other mechanic for the XP orbs would have been better. Maybe make the float at the speed of the enemies. That would for you to move a lot vertically to catch them before they are gone. Then maybe the XP magnet could be less effective and permanent as well. I didn't take much damage until the boss and almost died during it which felt a bit of a jump in difficulty. But I didn't and I finished the game! Well made overall and I had lots of fun. Thanks!
Minor nitpick: It's a little weird that when playing with keyboard, movement uses wasd + space, but the menu selections use arrow keys + space. It's a little non-obvious.
This is nicely done for compo scope. I think future opportunities for expansion are pretty clear -- more enemy types, different upgrades, maybe different types of pickups, etc. would be great ways to build on what you've got here.