MushMush by Leykal
! Playable on itch.io pls go to the link below !

Mushmush is lost in the forest, everything is dark and gloomy... Help him find his way out! Terrifying monsters are blocking the path — how will you get past them?

Gameplay information :
QWERTY : better to play WASD AZERTY : better to play with arrow
0123456789 : Tap the right code
Team :
Calitoucourt - 2D artist - UI, Character Design & Character animator
Leykal - 2D artist - Lvl Design & Environment Design
Titozgang - Developper
ShisenGumii - Developper
Thanks to :
FSM Team for the free music "Alien Forest "
Ludum dare host of this 56th Jam <3
Devlog 08th October:
Corrective:
Sounds looping
Adding the main numeric keys
Fixed image jump when moving the character
Fixed the character at the end that remains stuck
Ratings
| Overall | 832th | 3.242⭐ | 35🧑⚖️ |
| Fun | 964th | 2.773⭐ | 35🧑⚖️ |
| Innovation | 690th | 3.109⭐ | 34🧑⚖️ |
| Theme | 796th | 3.333⭐ | 35🧑⚖️ |
| Graphics | 402th | 3.879⭐ | 35🧑⚖️ |
| Humor | 789th | 2.547⭐ | 34🧑⚖️ |
| Mood | 757th | 3.281⭐ | 34🧑⚖️ |
| Given | 40🗳️ | 46🗨️ |
Interesting take on the theme, and graphics are really good. Nice work.
Graphically the game is very nice, although some of the monsters look a bit like they're still sketches. Still very impressive in that regard! I wasn't a great fan of hunting which level objects can be moved to reveal clues, especially when there are many ways to move an object, some of which not revealing the clue.
I also noticed after a certain point the music stops looping, you didn't have a sound engineer or musician on the team it seems so I can understand how this slipped through.
Overall I think the concept of looking for clues could be very strong! Maybe shifting away from exclusively numbers would be interesting, perhaps broadening into different logic puzzles of a similar nature (i.e ordering different hints into a compiled answer).
Great work :)
-Swan
Let me know if you want any adjustments!
Having to download such a big game and have it melt my graphics card is sad but I guess it's always the case with Unreal games, too bad.
But I had a lot of troubles with the controls in the beginning. It took me a while to use "E", because I was playing with the arrow-keys. You've made such a clear and nice control-picture, but it would be good to just add the "E" button to the arrow-keys as well.

Some people don't have a numpad, so using the controls of the "normal numbers" additionaly would also improve the controls of the game and wouldn't exclude players without this type of keyboard.
The pushable feathers are a nice idea. I realized that I could do it with the stones, too, but I guess it would be visually clearer, if the stones had a brighter colour, so the player knows that he can interact with it.
These are all minor things, but it would give your project a more polished feeling.
The overall idea was well executed and the artstyle is a strong point in this game. It was nice to look at the level and I like the looks of the protagonist and the enemies. Good job! :)
Thank you all again !
Looks amazing, nice little game!