Tiny Beast Hunter by neowhoru
Tiny Beast Hunter is a 2d platformer in a dangerous world. You are THE tiny beast hunter who must soak all the little dangerous creatures into your..soaker.
Gameplay is simple: just soak every enemy in the level and reach the door withot to die.
Controls
Controls are simple: <- -> (Left and right arrow keys) = Move Left and Right SPACE = JUMP ALT = SOAK!!!

| Link | https://nerdvision.itch.io/tiny-beast-hunter |
| Link | https://github.com/neowhoru/LD56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-beast-hunter |
Ratings
| Overall | 288th | 2.903⭐ | 38🧑⚖️ |
| Fun | 271th | 2.833⭐ | 38🧑⚖️ |
| Innovation | 308th | 2.514⭐ | 38🧑⚖️ |
| Theme | 282th | 2.958⭐ | 38🧑⚖️ |
| Graphics | 209th | 3.292⭐ | 38🧑⚖️ |
| Audio | 232th | 2.639⭐ | 38🧑⚖️ |
| Humor | 245th | 2.414⭐ | 31🧑⚖️ |
| Mood | 268th | 2.824⭐ | 36🧑⚖️ |
| Given | 11🗳️ | 13🗨️ |
This might be a "me" thing, but using the alt key to soak up creatures felt very strange, and I never quite got used to the controls - It didn't prevent me from playing, but I had one hand on the arrow keys, and used my other hand to hit space/alt. I used my thumb to press space, so I had to put my hands in a very unfamiliar position to be able to comfortably reach both space and alt, which caused me to be playing with my thumb and middle finger.
I also ran into a few browser-related issues hitting alt - It kept trying to set my focus to the file menu every time I pressed the alt key 😅
Otherwise, the game itself seems to be well-executed! Nice job! :)
What a cool concept! I love how you've combined the chamber hunter mechanics with platforming elements.
*By the way, I think I found a bug—literally! Not literally?*
I liked the graphics alot, nice retro style! Platforming was tight and a bit unforgiving at places when you die at one hit. Still I played it all the way through.
About the audio: music made me want to turn off volume after a couple of levels, but the soaking sound on the other hand was really cool.
I enjoyed the visuals. The audio was hit and miss for me and I really missed a volume adjustment.
- The graphics are cute and the sound effects fit nicely with it
- Sometimes I got stuck in a platform. I could not move and jumping made glitched sound effects (lots of jump sounds at once)
- A and D did not work, but arrow keys did! Maybe an idea to change the description to avoid further confusion
- I like how the creatures get sucked into the suckythingy, even when targeting one at the toplevel, the creature at the bottomlevel will also get sucked up
I recreated it here in the third level (where the colored orbs were). Just mess around in that corner and you will most likely reproduce it too! In my first playthrough this happened spontaniously.
Maybe providing the player with a restart-level key could be an easy fix.
Congratulations on your submission!
Also i added a option for restarting the level when stucked (R or F12) with a hint for it.
Overall nice job! (Also we both used suction mechanics in our games which I think is kinda funny)
Cool concept, the controls were very twitchy so makes the player have to be super precise. Being able to fire out the sucked up bugs as bullets would be a fun addition :ghost:

The concept is great though, and its a full game with multiple levels and mechanics. Nicely done!
So i may need to put them on a seperate tile or as single object..a bit frustrating :)