Down In The Well of Souls by damdoshi
Video from the post jam and current version
https://www.youtube.com/watch?v=ABaKxU1lb4Q
Video from the early post jam version
https://www.youtube.com/watch?v=4oppaOUQHKg
Video from the first version (midnight version)
https://youtu.be/fZSGZSKGSJw
________ __
/ _____/_____ _____ ____ ____ ____ ____ ____ ____ _______/ |_
/ \ ___\__ \ / \_/ __ \ _/ ___\/ _ \ / \_/ ___\/ __ \____ \ __\
\ \_\ \/ __ \| Y Y \ ___/ \ \__( <_> ) | \ \__\ ___/| |_> > |
\______ (____ /__|_| /\___ > \___ >____/|___| /\___ >___ > __/|__|
\/ \/ \/ \/ \/ \/ \/ \/|__|
You have fallen somewhere in the forest while you were out to pray to your god. Is this place real or are you already dead and being challenged by an unknown power? That tremendous cave look likes some kind of mine. Inside it, there's those critters that seem friendly. You feel you have some kind of link with them. They obey to your mental orders. Maybe they are the key for you to get out of this place.
How to play?
Move with WASD, ZQSD or arrow keys. You can also use start to jump and shift to increase your spread. Play with your mouse, you have three cursors: select, attack and build. You can shift them by pressing 1, 2 or 3 on the left part of your keyboard.
When using the select cursor, you can select critters like in a strategy game with left button and order them to move with the right click. When using the attack cursor, you can mark some areas so your critters can dig into - or attack. When using the build cursor, you can mark space so your critters can build stuff there. You can change the brush size with the mouse wheel or with + and -. You can suicide by using backspace.
Pay attention to not stay too long in darkness.
_________ _____ __
/ _____/ _____/ ____\/ |___ _ _______ _______ ____
\_____ \ / _ \ __\ __\ \/ \/ /\__ \_ __ \_/ __ \
/ ( <_> ) | | | \ / / __ \| | \/\ ___/
/_______ /\____/|__| |__| \/\_/ (____ /__| \___ >
\/ \/ \/
Our game was made in C with the LibLapin as tool. We have worked primarily on GNU/Linux and the Windows version was made a day after - without any change except a fix to avoid an instant crash.
- Thursday 10, 15j, Windows version of the improved game "New Level".
- Wednesday 9, 13h, Windows version of the improved game "Early Post jam".
- Wednesday 9, 11h, Windows port.
- Monday 7, 23h59, Linux "Midnight version", the version delivered at the very end of the programming period and associated source code.
- Saturday 5, 10h, we start.
________ __
\_____ \ __ _________ _/ |_ ____ _____ _____
/ | \| | \_ __ \ \ __\/ __ \__ \ / \
/ | \ | /| | \/ | | \ ___/ / __ \| Y Y \
\_______ /____/ |__| |__| \___ >____ /__|_| /
\/ \/ \/ \/
Team from EFRITS computer science school:
- Keryan Houssin (Dev) - First game jam
- Kenan Guidat (Dev) - First game jam
- Romain Cescutti (Dev, voice) - First game jam
- Thomas Barbe (Music, sound effects) - First game jam
Antakle (Graphics) - First game jam
and Hanged Bunny Studio:
Jason Brillante (Dev, graphics)
And we all have done game design.
We have been through illness, fatigue and parenthood and tried our best to shape our ambition into a game.
| Last version | http://nfs.efrits.fr/damdoshi/down_in_the_well_of_souls.zip |
| Midnight version | http://nfs.efrits.fr/damdoshi/down_in_the_well_of_souls_v1source.tar.gz |
| Midnight version | http://nfs.efrits.fr/damdoshi/down_in_the_well_of_souls_v1win.zip |
| Midnight version | http://nfs.efrits.fr/damdoshi/down_in_the_well_of_souls_v1linux.tar.gz |
| Early post jam version | http://nfs.efrits.fr/damdoshi/down_in_the_well_of_souls_early_post_jam.zip |
| GitHub | https://github.com/Damdoshi/ld56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-creatures-awaiting-title |
Ratings
| Overall | 877th | 3.189⭐ | 39🧑⚖️ |
| Fun | 881th | 2.946⭐ | 39🧑⚖️ |
| Innovation | 723th | 3.081⭐ | 39🧑⚖️ |
| Theme | 916th | 3.064⭐ | 41🧑⚖️ |
| Graphics | 682th | 3.447⭐ | 40🧑⚖️ |
| Audio | 431th | 3.355⭐ | 40🧑⚖️ |
| Mood | 615th | 3.436⭐ | 41🧑⚖️ |
| Given | 53🗳️ | 59🗨️ |
The game was more at the beginning supposed to be a puzzle game (the game physics and the clunckiness of the character are - more or less - designed to be this way) but went too far on the platform side with the original level design. The new level is closer to what we were looking for at the beginning.
never heard of LibLapin before but im really impressed! been looking for a good tool in C for making games... too bad all the resources are in French :P
About LibLapin
It is a library I've designed years ago to teach at the same time graphics and audio programming while strengthening mastery of C programming. I've added so many tools inside (that my students can't use - because they got to reprogram everything by themselve before bulding stuff like 3D engines from pixel arrays :-p.) that it became the library I use for my 'commercial' games.
You can switch the language of the website by clicking on a flag at the bottom right of https://liblapin.org :p https://github.com/Damdoshi/LibLapin But to be honest, this website was not designed to be really a complet course - my school, "L'EFRITS" was designed to do that x) (..And it is not fully up to date, the kind of thing that happen when you're alone :') )
LibLapin main strength, in the context of a game jam, I think remains in the ability to load configuration files instead of directly loading resources like PNG files, giving the ability to remove a lot of code from C or C++ and simplify greatly regular objects like sprite manipulation. It can load a bunch of different formats but mostly rely on my own format 'Dabsic'. It can be pretty verbose thought.
@ellearx You may have an alert for security - because those are ZIP files going throught a regular HTTP communication. Your browser needs a confirmation before going on. Try clicking right on it to open your contextual menu and save it throught that way.
@triggthediscovery Thank you! Did you also spot fire and water cellular automaton? :p
Btw, links are broken, only github works.
nfs.efrits.fr server's fixed. Links are working again.