Down In The Well of Souls by damdoshi

[raw]
made by damdoshi for Ludum Dare 56 (JAM)

Video from the post jam and current version

https://www.youtube.com/watch?v=ABaKxU1lb4Q

Video from the early post jam version

https://www.youtube.com/watch?v=4oppaOUQHKg

Video from the first version (midnight version)

https://youtu.be/fZSGZSKGSJw

________ __
/ _____/_____ _____ ____ ____ ____ ____ ____ ____ _______/ |_ / \ ___\__ \ / \_/ __ \ _/ ___\/ _ \ / \_/ ___\/ __ \____ \ __\ \ \_\ \/ __ \| Y Y \ ___/ \ \__( <_> ) | \ \__\ ___/| |_> > |
\______ (____ /__|_| /\___ > \___ >____/|___| /\___ >___ > __/|__|
\/ \/ \/ \/ \/ \/ \/ \/|__|

You have fallen somewhere in the forest while you were out to pray to your god. Is this place real or are you already dead and being challenged by an unknown power? That tremendous cave look likes some kind of mine. Inside it, there's those critters that seem friendly. You feel you have some kind of link with them. They obey to your mental orders. Maybe they are the key for you to get out of this place.

How to play?

Move with WASD, ZQSD or arrow keys. You can also use start to jump and shift to increase your spread. Play with your mouse, you have three cursors: select, attack and build. You can shift them by pressing 1, 2 or 3 on the left part of your keyboard.

When using the select cursor, you can select critters like in a strategy game with left button and order them to move with the right click. When using the attack cursor, you can mark some areas so your critters can dig into - or attack. When using the build cursor, you can mark space so your critters can build stuff there. You can change the brush size with the mouse wheel or with + and -. You can suicide by using backspace.

Pay attention to not stay too long in darkness.

_________ _____ __
/ _____/ _____/ ____\/ |___ _ _______ _______ ____
\_____ \ / _ \ __\ __\ \/ \/ /\__ \_ __ \_/ __ \ / ( <_> ) | | | \ / / __ \| | \/\ ___/ /_______ /\____/|__| |__| \/\_/ (____ /__| \___ > \/ \/ \/

Our game was made in C with the LibLapin as tool. We have worked primarily on GNU/Linux and the Windows version was made a day after - without any change except a fix to avoid an instant crash.

  • Thursday 10, 15j, Windows version of the improved game "New Level".
  • Wednesday 9, 13h, Windows version of the improved game "Early Post jam".
  • Wednesday 9, 11h, Windows port.
  • Monday 7, 23h59, Linux "Midnight version", the version delivered at the very end of the programming period and associated source code.
  • Saturday 5, 10h, we start.

________ __
\_____ \ __ _________ _/ |_ ____ _____ _____
/ | \| | \_ __ \ \ __\/ __ \__ \ / \ / | \ | /| | \/ | | \ ___/ / __ \| Y Y \ \_______ /____/ |__| |__| \___ >____ /__|_| / \/ \/ \/ \/

Team from EFRITS computer science school:

  • Keryan Houssin (Dev) - First game jam
  • Kenan Guidat (Dev) - First game jam
  • Romain Cescutti (Dev, voice) - First game jam
  • Thomas Barbe (Music, sound effects) - First game jam
  • Antakle (Graphics) - First game jam

    and Hanged Bunny Studio:

  • Jason Brillante (Dev, graphics)

And we all have done game design.

We have been through illness, fatigue and parenthood and tried our best to shape our ambition into a game.

Ratings

Overall 877th 3.189⭐ 39🧑‍⚖️
Fun 881th 2.946⭐ 39🧑‍⚖️
Innovation 723th 3.081⭐ 39🧑‍⚖️
Theme 916th 3.064⭐ 41🧑‍⚖️
Graphics 682th 3.447⭐ 40🧑‍⚖️
Audio 431th 3.355⭐ 40🧑‍⚖️
Mood 615th 3.436⭐ 41🧑‍⚖️
Given 53🗳️ 59🗨️

Feedback

marra
08. Oct 2024 · 17:24 UTC
can't wait to see the final result!
Kirass
08. Oct 2024 · 18:01 UTC
This game is so cool! I loved it!
brainles etertainment
08. Oct 2024 · 18:29 UTC
Respect for Linux-only version ;)
🎤 damdoshi
09. Oct 2024 · 12:26 UTC
@marra Here it is = ) Two versions are now available, one as the game was monday evening (the "midnight version") and an "early pot jam" (because we plan to more soon :p)
🎤 damdoshi
09. Oct 2024 · 12:38 UTC
@brainles-etertainment Thank you xD But not anymore.The windows version is now available, thanks to MSYS2.
Andriy-Symon
09. Oct 2024 · 15:27 UTC
Cool game, loved the sound design
Jo Bettaque
10. Oct 2024 · 08:10 UTC
I love the style, nice :)
eerongal
10. Oct 2024 · 13:13 UTC
Great graphics, but the controls are a little bit difficult to use, especially for some of the platforming. A really interesting idea, however. Nice work!
🎤 damdoshi
10. Oct 2024 · 14:57 UTC
Yes, we agree x) @eerongal.

The game was more at the beginning supposed to be a puzzle game (the game physics and the clunckiness of the character are - more or less - designed to be this way) but went too far on the platform side with the original level design. The new level is closer to what we were looking for at the beginning.
Karamelika22
10. Oct 2024 · 22:07 UTC
Interesting graphics and the game itself is cool. I also liked the music in the game
greymouth
10. Oct 2024 · 22:21 UTC
Great work! I love the art style, feels super dungeon-y and the music fits perfectly! Congratulations on completing the jam!
Samuel Hollywood-Summers
10. Oct 2024 · 22:30 UTC
The music works really well with the visual style, and you have an ambitious concept. I did get repeatedly stuck 'mid-fall' on parts of the environment that looked like I should easily be able to walk past or jump up onto, and unfortunately this stopped me from proceeding. I liked the touch of having a pre-game splash screen for your team.
little-crow-heart
11. Oct 2024 · 14:53 UTC
love the artwork and the mood <3 (also had some problems but fro a game jam that's normal) and for this being the team's first game jam you guys did a great job! ^^
f1tzy
11. Oct 2024 · 18:30 UTC
The mood and art are great and the concept is fun. Thanks so much for making a Linux build. I did have some issues with the file extension being wrong(super easy fix) and it crashing on the intro a few times. I am super impressed that this was built from scratch without a pre-baked engine. Really stellar work for your fist Jam. I hope you folks do more in the future.
Roitchie
11. Oct 2024 · 19:03 UTC
Very interesting entry. The music and creatures really set the mood. Also writing this in C. As a programmer I feel your pain. That alone deserves 5*.
Mars
11. Oct 2024 · 19:09 UTC
Really solid entry, love the art style and sound design. I also always have to love a native Linux build, really appreciate that!
mackain
11. Oct 2024 · 21:02 UTC
impressive game with a great mood!
never heard of LibLapin before but im really impressed! been looking for a good tool in C for making games... too bad all the resources are in French :P
🎤 damdoshi
11. Oct 2024 · 21:22 UTC
@mackain Thank you = )

About LibLapin
It is a library I've designed years ago to teach at the same time graphics and audio programming while strengthening mastery of C programming. I've added so many tools inside (that my students can't use - because they got to reprogram everything by themselve before bulding stuff like 3D engines from pixel arrays :-p.) that it became the library I use for my 'commercial' games.

You can switch the language of the website by clicking on a flag at the bottom right of https://liblapin.org :p https://github.com/Damdoshi/LibLapin But to be honest, this website was not designed to be really a complet course - my school, "L'EFRITS" was designed to do that x) (..And it is not fully up to date, the kind of thing that happen when you're alone :') )

LibLapin main strength, in the context of a game jam, I think remains in the ability to load configuration files instead of directly loading resources like PNG files, giving the ability to remove a lot of code from C or C++ and simplify greatly regular objects like sprite manipulation. It can load a bunch of different formats but mostly rely on my own format 'Dabsic'. It can be pretty verbose thought.
LDJam user 221561
12. Oct 2024 · 00:56 UTC
Ah, this caught my eye and I was happy to see 'first game jam' (looks promising for a first jam) and also a link to a linux build, but that seems to have a windows executable in it?
ellearx
12. Oct 2024 · 01:20 UTC
None of the links worked for me :(
triggthediscovery
12. Oct 2024 · 03:06 UTC
Very impressive presentation for a game made in C, the lighting and particle effects are such a flex for a jam game using custom tech.
🎤 damdoshi
12. Oct 2024 · 10:16 UTC
@picttarge It is an regular ELF file we named game.exe to avoid having to change its name while compiling on Windows.

@ellearx You may have an alert for security - because those are ZIP files going throught a regular HTTP communication. Your browser needs a confirmation before going on. Try clicking right on it to open your contextual menu and save it throught that way.

@triggthediscovery Thank you! Did you also spot fire and water cellular automaton? :p
pietmichal
12. Oct 2024 · 15:50 UTC
The links are not working!
Firekiking
12. Oct 2024 · 16:17 UTC
We are working on it. It will be back as soon as possible
🎤 damdoshi
12. Oct 2024 · 16:34 UTC
@pietmichal We have hosted the early post jam version on another domain.
BYK
12. Oct 2024 · 16:37 UTC
impressive game, great job with C
Nazariglez
12. Oct 2024 · 17:33 UTC
The atmosphere you created is really immersive, the art and sound work perfectly together. I really liked the critter mechanics, but the controls felt a bit tricky at times. Gj!

Btw, links are broken, only github works.
Sasha20
13. Oct 2024 · 18:40 UTC
"I love how the theme is cleverly interpreted, and the visuals are stunning. God job!
🎤 damdoshi
14. Oct 2024 · 07:59 UTC
@nazariglez Thank you :)

nfs.efrits.fr server's fixed. Links are working again.
Pimping
14. Oct 2024 · 13:34 UTC
Impressive game, great art and good concept, well done!
LDJam user 0
18. Oct 2024 · 17:25 UTC
good game, great aesthetic, overall fun experience!