Patient ZER0 by cudabear
You wake up in a familiar hospital with no idea how you got there. It's the hospital you work at, so at first everything seems normal but then it becomes apparent that nothing really is. Explore the abandoned town you once called home, figure out what happened, and how you're still alive.
CONTROLS:
- WASD to move
- Q (hold) to check inventory/status
- E (while holding Q) to use a medkit (if currently holding one in inventory)
- Shift (hold) to aim
- Click (while holding Shift) to fire. Reloading happens automatically when your clip is empty.
- Touch glowing spots to investigate them
- Touch doors to enter buildings
POST-COMPO FIXES:
August 23rd:
- Compressed music (25mb down to 2.5mb, wow!)
August 24th:
- Prevented using a medkit that's in slot 2 from removing what's in slot 1
- Shiny spots sometimes didn't disappear
August 27th:
- Can no longer use medkits that don't exist
- fixed a soft-block that occurs when dying during the final fight
- doors with message boxes don't need to be walked into twice to enter
- music now properly resets on death
- Can no longer float offscreen after dying
KNOWN ISSUES:
- Investigating spots on the roof of mansion can potentially kill the game
- Zombies can clip out of bounds
CONTROLS:
- WASD to move
- Q (hold) to check inventory/status
- E (while holding Q) to use a medkit (if currently holding one in inventory)
- Shift (hold) to aim
- Click (while holding Shift) to fire. Reloading happens automatically when your clip is empty.
- Touch glowing spots to investigate them
- Touch doors to enter buildings
POST-COMPO FIXES:
August 23rd:
- Compressed music (25mb down to 2.5mb, wow!)
August 24th:
- Prevented using a medkit that's in slot 2 from removing what's in slot 1
- Shiny spots sometimes didn't disappear
August 27th:
- Can no longer use medkits that don't exist
- fixed a soft-block that occurs when dying during the final fight
- doors with message boxes don't need to be walked into twice to enter
- music now properly resets on death
- Can no longer float offscreen after dying
KNOWN ISSUES:
- Investigating spots on the roof of mansion can potentially kill the game
- Zombies can clip out of bounds
Ratings
| Coolness | 47% | 1314 |
| Overall | 3.33 | 299 |
| Audio | 3.44 | 146 |
| Fun | 2.96 | 507 |
| Graphics | 3.44 | 281 |
| Humor | 2.36 | 614 |
| Innovation | 2.67 | 671 |
| Mood | 3.46 | 185 |
| Theme | 3.08 | 654 |
I have an AZERTY keyboard so i need to switch in order to play the full game.
Actually not sure why i'm the monster, but maybe it's at the end of the story. I'm always impress by people who create a full story during the compo.
I'm not an english speaker, but it's still impressive.
But the game... I tried to follow the clues, and couldn't find a diner, or maybe I found it, but can't get through zombies, or whatever, I can't tell. There needs to be a better system of making the player aware of what needs to be done. And the movement speed makes for a terribly tedious time.
At least you don't lose your progress when you die.
Anyway cool game. The school confused me - the first time I tried to enter it said I needed something to deal with the scream, but when I came back later without any new stuff it let me in.
Elements of the world seemed very detailed. At the same time the screen missed such basic things as UI showing health and ammo.
Shooting is really weak, You have very detailed chairs but you haven't done animation for player shooting or zombies getting hit. There is strong contrast within game - some graphical elements are awesome while others are disappointing.
The game is strong on mood but I have mixed feeling if being patient zero makes you a monster.
Audio fits well in atmosphere.
Bug: After finding letter I went to roof, I tried to pick up object and my game died.
But awesome entry anyway!