tiny adventure by RoTob123
you woke up and feel you're smol. you found commander which decides to help you, but he requires some souls. you accepted the quest.
~~but it went a bit wrong at the end...~~
CONTROLS:
arrow keys - move
x - attack
start - logikaly start
you may need mouse at the details of wave 9
TUTORIAL (because many requests):
so you collect orange thingies that charges random cannon, and when cannon is charged on 2, press x (the cannon will always point at you, don't worry: you won't get damaged), if the energy amount on a cannon will be more than 2, it'll overcharge and set energy amount to 0 on it.
enemies can collect energy too, consider it as a feature.
there's 10 waves, 5 enemy types, good luck beating game!
| itch.io | https://rotob123.itch.io/tiny-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-adventure-2 |
Ratings
| Overall | 977th | 2.96⭐ | 27🧑⚖️ |
| Fun | 954th | 2.8⭐ | 27🧑⚖️ |
| Innovation | 867th | 2.86⭐ | 27🧑⚖️ |
| Theme | 1043th | 2.5⭐ | 27🧑⚖️ |
| Graphics | 893th | 2.913⭐ | 25🧑⚖️ |
| Humor | 859th | 2.341⭐ | 24🧑⚖️ |
| Mood | 1013th | 2.62⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 29🗨️ |
This was a tough one — I only managed to make it a couple levels in. I think I might've done better if I understood which cannon would fire when I pressed x (also, didn't realize you could wrap edges until pretty far in!). I think a little bit more tutorializing, or maybe some more obvious indicators of which direction an attack would come from, would help!
It's a cool idea, and had a great vibe: though, I thought the music was good but did not match the game... it would have been better if it was a bit more up-beat to match the frenetic gameplay!
Cool game! I like the game mechanics, but it seems that the levels get easier as you go further in, because although there are more enemies, they also become easier to hit (and I found that as long as I cross back and forth on the edge of the map, they will never catch up with me :D)
It took me until the last level to understand the meaning of the little numbers and symbols on the bottom of the screen, but I had survived until then by spamming x and running away. Seeing the numbers on the last enemy, though, I had to optimize my power output.
I, too, did not understand the wrapping. I thought it was bad leaving the edges, so I just stayed in the whole time. Worked well, too. The game got a little repetitive after a while, since you can just defeat all levels with the same tactic: run in circles and shoot. Some non-following enemies might have made things much more interesting.
Still, the game was nice. And you managed to put in a boss. That's always fun. :)
But the shooting part could be better