Wispering Woods by toilari
Wispering Woods
A tiny adventure about tiny creatures in a gloomy forest. Find and rescue seven wisps to save the day.
Controls
- WASD/Arrow Keys to move
- E/Enter to interact/progress in dialogue prompts
- Mouse should work in dialogue prompts, too.
Screenshots

Hints
- Walk near objects to let your friend interact with them
- There are seven wisps to be found (not counting your friend). Find all of them and get back to the central area to win the game.
- Don't accidentally press 'K' (unless you are stuck)
Credits
- Alex - Art
- Ennea - Game Design / Level Design / Writing
- Lassi - Game Design / Code
- Minjaux - Game Design / Art
- Mäyräkissa - Music / Sounds / Team Mascot
- Noodle - Game Design / Art / Animation / Level Design / Writing
- toilari - Code / Tech Support
Tools of the Trade
- Godot 4.3
- Aseprite, Photoshop
- VSCode
- Git
- Miro, Discord
Special Thanks/Mentions
- Lucas - Cat
- Alex's Dad - On-call fridge repairman
- Unhealthy amounts of coffee were consumed during the process of making the game.
- Name of the game is not a typo
- MacOS build is untested
- We love #wokot
Changelog
v4: - fixed the outro sequence (for realsies this time :pray:)
v3: - fix credits music not looping - fix incorrect camera position in outro sequence
v2: - fixed a bunch of typos and z-index issues - credits area music possibly fixed - intro player shadow should now stick with the player and not stay behind
v1: initial release
| Link | https://github.com/teamjakojaannos/ld56-tiny-creatures |
| Original URL | https://ldjam.com/events/ludum-dare/56/wispering-woods |
Ratings
| Overall | 159th | 3.979⭐ | 26🧑⚖️ |
| Fun | 448th | 3.521⭐ | 26🧑⚖️ |
| Innovation | 700th | 3.104⭐ | 26🧑⚖️ |
| Theme | 673th | 3.521⭐ | 26🧑⚖️ |
| Graphics | 10th | 4.74⭐ | 27🧑⚖️ |
| Audio | 67th | 4.083⭐ | 26🧑⚖️ |
| Humor | 169th | 3.729⭐ | 26🧑⚖️ |
| Mood | 44th | 4.292⭐ | 26🧑⚖️ |
| Given | 36🗳️ | 10🗨️ |
Other than that, a great submission!
Another thing I found a bit sad is that you design beautiful NPC but they are a bit useless story wise.
Hope to see you on another jam !
All in all though, great music, great graphics, very cute ending - fantastic entry!
Good work.
The first monster was a bit scary and I have to say that I hung a little too much with the crow in the safe spot. :laughing:
Graphics and audio are splendidly put together to create an immersive atmosphere. The lurking forest-monster invokes a sense of dread. Since there's no particular game-play -mechanics as of now it's essentially a walking-sim but nothing wrong with that.

I managed to find three wisps and the hidden crow. Plan to return and find the rest of 'em later!
---
Simulating light and shadow can be quite CPU-intensive, so I had a bit of a challenge running it on my **ancient hardware.** :potato:
I looked up Godot's [command-line](https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html) switches and tried different arguments. Managed to get it running in whopping 9-10 FPS at best on my trash-PC with some trickery :sweat_smile:
```java
./ld56-tiny-creatures.x86_64 --resolution 320x200 --display-driver x11 --rendering-driver opengl3 --rendering-method gl_compatibility --print-fps --verbose --delta-smoothing disable --windowed
```
Changing the **--rendering-method** to **gl_compatibility** made it (somewhat) playable on my device.
Here's a good [read](https://docs.godotengine.org/en/stable/tutorials/performance/gpu_optimization.html) if you're ever planning to port this to browser/mobile or otherwise interested in optimization.
If a game makes heavy use of simulated light it's guaranteed that there will be bottleneck-scenarios at some point!
---
PS. I ain't no hupiukko even though I found your hupialue.

---
Yay!
Ps you should have 20 reviews now!!!
(also hello from the void)

The last enemy in the marsh was hard to pass, I died several time, I think it's because we barely see it and we actually have to "walk on water" to see him properly and notice when he fades away.
Then, the ending was a bit disappointing? There's this thing about the statue looking like us, the other statue the snail, and we don't even get back home :/
Still had quite some fun as I said, good job!