Chlorella Warriors by prora

[raw]
made by prora for Ludum Dare 56 (COMPO)

This is an adventure of a little bacterium that will complete corresponding tasks within its journey through a week and encounter various fish. Sometimes, it can even be dangerous. During these moments, it relies on wisdom and courage to solve these problems.

about the game control: red is your Stamina, without it you can't move. blue is your ammo number. Press ESC to exit the game.

Don't Forget,Shoot The Switch! so let'start your game!a.png

Ratings

Overall 297th 2.868⭐ 21🧑‍⚖️
Fun 243th 3.05⭐ 22🧑‍⚖️
Innovation 206th 3.175⭐ 22🧑‍⚖️
Theme 260th 3.1⭐ 22🧑‍⚖️
Graphics 296th 2.7⭐ 22🧑‍⚖️
Audio 257th 1.967⭐ 17🧑‍⚖️
Humor 207th 2.719⭐ 18🧑‍⚖️
Mood 265th 2.853⭐ 19🧑‍⚖️
Given 26🗳️ 7🗨️

Feedback

🎤 prora
06. Oct 2024 · 22:03 UTC
I forget to say, Shoot is used to shoot a switch.
multiplexor
07. Oct 2024 · 09:21 UTC
Neat puzzle game! Levels felt well designed (specially the first 3) and even though i did have to restart a few times, it felt fun trying to figure out how to reach the end without losing all my stamina.

Very nice that each level can be restarted super quickly as well and levels were not too long


I think it would have been nice for the player controlled bacterium to be a different color so that it's easier to recognize at first glance!

Good job and keep it up! <3
Sviborg
07. Oct 2024 · 09:27 UTC
Good smooth gameplay. Sometimes little hard. :heart:
OddballDave
07. Oct 2024 · 09:33 UTC
The puzzles are good. I had to think hard about a couple of them. I wasn't getting any audio, don't know if that's correct as you haven't opted out of audio. The graphics do their job of conveying the necessary info. I played until the end. I even went back to try that random teleporter with no exit in the final level. A solid compo entry. Good stuff :8ball:
hotaloca
07. Oct 2024 · 15:20 UTC
Smooth game with clear puzzle mechanics. On map 3 i did not feel the rotated map adds a difference, it was i think giving unnecessary complexity.
niterich
07. Oct 2024 · 15:54 UTC
A very creative puzzle game with some fun elements, but I just cannot get behind the graphics. Everything looks the same at a glance - a hodgepodge of differing levels of grey. It often took me a few seconds at the start of each level just to figure out where my character was. I think toning down the background tiles to be a more uniform grey color, plus adding some movement and color to the player character and important objects, would do wonders in increasing the game's readability.
Nazariglez
09. Oct 2024 · 09:34 UTC
Great puzzle game with smooth mechanics and well designed levels. Quick restarts are a plus. The simple pixel art is nice, but clearer visuals for the player would help. Overall, solid work!
ellaris
09. Oct 2024 · 10:14 UTC
Interesting, It was a challenge at the beginning before I figured out how everything works, but then it was a bit too easy as everything seemed obvious with only 1 way to solve, maybe adding some additional switches the player shouldn't shoot, so that it requires a bit more thinking.
Kseniya
10. Oct 2024 · 22:02 UTC
WOW, an interesting visual idea, quite creative! The gameplay is also very simple and fun! You did well
FuTaiBu
14. Oct 2024 · 11:51 UTC
The style of the game is pretty good, but it can be a bit difficult at times
SCSDww
15. Oct 2024 · 09:08 UTC
pretty good, but hard for me, haha
nanolotl
16. Oct 2024 · 12:18 UTC
A bit confusing, but once I figured out the mechanics I managed to play through to the end. Good job.
Joel Davis
18. Oct 2024 · 03:02 UTC
Fun puzzle game! Was pretty hard to figure out what was going on, I'd like to see it start with a bunch of small levels introducing each mechanic in isolation but you can definitely build a lot of clever puzzles with the mechanics you have!
henk
19. Oct 2024 · 15:42 UTC
I loved how all of the levels were in the shape of various creatures. While it seems like there's a lot of opportunity there with the game mechanics, I feel like all of the levels had pretty trivial solutions, so there wasn't much thought required to beat the game.

At one point when I tapped R to reset the level, it wouldn't reset the player position for some reason, and I got stuck.
LDJam user 0
22. Oct 2024 · 23:06 UTC
Neat! I liked the levels being shaped like animals. I found the rotation of the level elements to often be a bit confusing. These levels were pretty satisfying to navigate but I found that they leaned on noise elements a bit too much to really qualify as 'puzzles' - I would highly recommend this talk if you'd be interested in looking into it more: https://www.youtube.com/watch?
cassowary
23. Oct 2024 · 04:43 UTC
Cute! We love to see a puzzle game. I think there's definitely potential to build more complex puzzles with these mechanics. Maybe consider some puzzles where there's multiple paths that the character could take, or multiple angles they could shoot the switch from, so that it's a little harder to see what the correct solution is. But you've got a nice range of mechanics here and it would definitely be cool to see an expanded take on this!