Tiny Rampage by LandoSystems
:wolf: :lizard: :gorilla: Tiny Rampage! :gorilla: :lizard: :wolf:
Wreak havoc at an adorable scale!

Choose from a variety of insects, bugs, and other diminutive critters in this climb-and-destroy action adventure, all the while learning facts (that may or may not be true) from a stately narrator.
Destroy each level's structures to advance - learning (and destroying) more along the way!
- * HTML5/WebGL *
- * Desktop/Java *
- * Source *
# Controls:
- Move your character: WASD
- Attack: Enter
- Jump: Space


# Team Members:
Code: - Doug Graham dsgraham :elephant: dsgraham on mastodon - Brian Ploeckelman PalpatinesSmile :elephant: brian on mastodon - Jeffrey Hwang :elephant: jeffreyhwang on mastodon - Brian Rossman - Luke Bain
Art: - Matt Neumann
Music, Narration: - Pete V
### Attribution:
- kenney.nl - misc ui elements and icons
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-rampage |
Ratings
| Overall | 774th | 3.32⭐ | 27🧑⚖️ |
| Fun | 782th | 3.12⭐ | 27🧑⚖️ |
| Innovation | 736th | 3.06⭐ | 27🧑⚖️ |
| Theme | 377th | 3.88⭐ | 27🧑⚖️ |
| Graphics | 872th | 2.979⭐ | 26🧑⚖️ |
| Audio | 84th | 4⭐ | 26🧑⚖️ |
| Humor | 67th | 4⭐ | 26🧑⚖️ |
| Mood | 691th | 3.36⭐ | 27🧑⚖️ |
| Given | 15🗳️ | 26🗨️ |
Damn the clunky controls and the fact that I couldn't jump high enough to destroy the structures, that gave me a good laugh, thanks!
The main gameplay is really cool because of how engaging it is despite how simple the mechanics are. It would've been cool to have your tiny followers do something like give you more attack power or slowly attack buildings you're on. I'm actually not sure what the point of them was though. Picking up a tiny follower created a little heart icon which made me think they worked like rings in Sonic games, but I got hit without followers a few times and didn't die.
The main issue I had with the game was feeling like the hazards were too unfair. The recovery time after getting hit was way too long and I sometimes found myself getting hit by a 2nd hazard right after recovering. I think the recovery should be shorter but you should also give the player a short invincibility period right after recovering to prevent unfair follow up hits.