Germinator by Arthurmtro
Germinator: Knock Out the Tiny Invaders!
You play as a germ-fighting hero with a fistful of fury, equipped with the ultimate weapon: The Germinator, a high-powered spray that launches flying punches to pulverize tiny germs. These pesky invaders swarm from all directions, and it's up to you to unleash your punch-packed attacks and clear the area of contamination.
Instructions:
- Use arrow keys to move and dodge the germ swarm.
- Do not die.
But be careful — The Germinator boasts a 99% effectiveness rate, and if you fall, it's that elusive 1% of germs that gets the last laugh... and they’re not pulling any punches!
Can you keep the tiny threat in check and prove that you’re the ultimate germ-slaying champion?
| Link | https://github.com/Arthurmtro/Ludum-Dare-56 |
| Link | https://www.codeserk.es/game/ldjam-oct-2024/ |
| Original URL | https://ldjam.com/events/ludum-dare/56/germinator |
Ratings
| Overall | 585th | 3.5⭐ | 34🧑⚖️ |
| Fun | 322th | 3.656⭐ | 34🧑⚖️ |
| Innovation | 986th | 2.578⭐ | 34🧑⚖️ |
| Theme | 576th | 3.641⭐ | 34🧑⚖️ |
| Graphics | 672th | 3.469⭐ | 34🧑⚖️ |
| Audio | 478th | 3.25⭐ | 34🧑⚖️ |
| Humor | 562th | 3.017⭐ | 32🧑⚖️ |
| Mood | 723th | 3.323⭐ | 33🧑⚖️ |
| Given | 20🗳️ | 42🗨️ |
All of that aside, I really like your art and the gameplay is fun. Nice game for a weekend's work! Hope you continue making games.
We have added a description to the skill cards, so it's easier to understand what they do!
@historymaker118 thanks for your feedback :)
It would have been nice if there was more visual feedback as you got hit so that you notice the impact immediately - When I finally ended up dying, it came as a complete shock to me because I hadn't realized that I had taken any damage up until that point
thanks a lot for playing :)
So that would be my biggest criticism: It gets very unplayable in the later waves, some optimization would've helped tons.
yes some good optimisation would do good to our game!
thanks a lot for playing
I enjoyed playing it, however gameplay was 100% of "run clockwise, if a wave spawn on me run anticlockwise". Vampire survivor mitigate that will different builds and different enemies forcing you to move in a different direction, sometime dodge and sometime go through. Here the gameplay is more fast-paced so maybe an ability of some sort would've helped! Not a biggy and a real great game for a 72h jam, well done <3
yeah after some playthoughts of the last versions we found out that best way to beat is to get high movement speed + just avoid them. We had some ideas to balance the movement speed and stats but no time left :(
we also had many many ideas for mods+weapons, but... no time haha
- the music could do with a little more variations
- I had trouble understanding when the bugs were hurting my character and by how much.
- I also had trouble seeing the point of increasing my movement speed, because the bugs always ended up sticking to my character.
- I didn't perceive the differences between the bugs (do they have more or less HP? do they attack differently? does the player have to attack them differently?): as the targets are very close together, I don't think it helps to distinguish their characteristics.
- I didn't understand the “ahahahahah” flashing on the screen. Could I click on it? (I didn't test it)
Hope you could develop your concept later! Congratulations for this gamejam!
Definitely a good foundation you can build off to add some more complexity if you wanted (weapons, effects, etc.) :)
I recorded myself playing to provided extra feedback:
https://www.youtube.com/watch?v=aHDgQP-rWAU
- There are a few things going on based on the combo: camera effect, music tracks added and combo message getting more intense. But we didn't manage to balance this well, at some point it's always at 100% (HAHAHA + max camera movement) so it might be too much!
- Attack speed is the way to go (is super broken) - we didn't have the time to really balanced all this, I think it was like +15% each upgrade, which is not much for damage and A LOT for attack speed!
again, thanks for playing and reporting it :)