Spoders Run by wupi
Guide the spoders to the finish.
All 5 spoders need to reach the finishing area, try to get as good time as possible!
Controls: - Move / Jump - Left/Right/Up, W/A/D - Switch spoder - Left MouseClick to choose a single spoder (click background to control all again), Space to cycle spoders.
Known bugs: - Going fullscreen breaks the still background. - Deselecting / control all spoders, doesn't work at the start area
| Link | https://github.com/Wukkopi/tiny-creatures |
| Original URL | https://ldjam.com/events/ludum-dare/56/spoders-run |
Ratings
| Overall | 306th | 2.763⭐ | 21🧑⚖️ |
| Fun | 298th | 2.605⭐ | 21🧑⚖️ |
| Innovation | 301th | 2.553⭐ | 21🧑⚖️ |
| Theme | 202th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 263th | 2.921⭐ | 21🧑⚖️ |
| Humor | 241th | 2.441⭐ | 19🧑⚖️ |
| Mood | 288th | 2.632⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 4🗨️ |
Some possible features: spiders could create a web and climb up with it to reach places they cant get to otherwise.
Adding audio will improve the experience a lot if you take the time to work on it.
Great work!
At the beginning of the level I actually liked that I could control everyone at the same time. But it stopped being fun when you had the curves, which lead to the top. Then I had to select every Spoder one by one.
As people mentioned it could use a little more variety. I think different abbilities would be a great addition (maybe paint the Spoders in different colours?). One Spoder could for example build a platform, which can be used by everyone.
As I said it was fun to navigate all Spoders at once and it felt also good to control them individually. So the controls were very simple, but felt good to navigate. Congrats for finishing your game! :)
Neat idea, wrangling many creatures as once is interesting. I'm wondering again if maybe I did something wrong because I saw another commenter say it was tedious to do the same level five times but I just got them all to the end together as a group in one go so I never really ended up controlling them one by one. The way I could just jump against a wall to collect them all did feel a little wrong tho so maybe that wasn't intended? :')
Overall I liked it with the nice colours and cute spoder graphics and the concept, but it feels like something is missing so it would be nice to see that worked out. Wish there was audio too, of course, but jams are hard, and the compo is even harder!