Spoders Run by wupi

[raw]
made by wupi for Ludum Dare 56 (COMPO)

Guide the spoders to the finish.

All 5 spoders need to reach the finishing area, try to get as good time as possible!

Controls: - Move / Jump - Left/Right/Up, W/A/D - Switch spoder - Left MouseClick to choose a single spoder (click background to control all again), Space to cycle spoders.

Known bugs: - Going fullscreen breaks the still background. - Deselecting / control all spoders, doesn't work at the start area

Ratings

Overall 306th 2.763⭐ 21🧑‍⚖️
Fun 298th 2.605⭐ 21🧑‍⚖️
Innovation 301th 2.553⭐ 21🧑‍⚖️
Theme 202th 3.421⭐ 21🧑‍⚖️
Graphics 263th 2.921⭐ 21🧑‍⚖️
Humor 241th 2.441⭐ 19🧑‍⚖️
Mood 288th 2.632⭐ 21🧑‍⚖️
Given 21🗳️ 4🗨️

Feedback

Sviborg
07. Oct 2024 · 09:02 UTC
![Screenshot_1.jpg](///raw/2f4/d1/z/6613f.jpg) this dude lookes little angry :satisfied:
DropMania
07. Oct 2024 · 09:04 UTC
It's very repetitive to do the same level 5 times.
🎤 wupi
07. Oct 2024 · 10:57 UTC
@dropmania Yeah creating that one actual level was the very last thing i had time to do over the mechanics. I was planning on doing main menu and multiple levels which time could be tracked on, but i just didn't have enough time to work on this project as what i wish i had. (Even a longer map could've made the game a bit more interesting tbh :sweat_smile: )
Tad I Guess
07. Oct 2024 · 15:50 UTC
Fun little game, I love the Spoders. Some audio would've gone a long way, but this is pretty neat!
dooskington
07. Oct 2024 · 19:16 UTC
Bit repetitive. I think the furthest background layer is too small as well so it didn't quite fill the screen. Also a bit too quiet.
SdCorpse
07. Oct 2024 · 19:27 UTC
Spoooooders!
DragonMain
08. Oct 2024 · 07:17 UTC
Hämis its Hämis
mdsalomon
12. Oct 2024 · 01:39 UTC
A cute concept and a solid base to build on, but I was missing a cool way to synergize all my spoders together besides making them explode with every jump. Whenever you go through an S-shaped piece of the map you tend to lose one or two and then have to cycle back to get them. I think there's plenty of ways this concept could evolve, from adding extra movement options (wall crawling and web swinging immediately come to mind) to maybe changing the focus from 5 equal spoders running around to either unique characters with different abilities or maybe a main spoder who has the ability to corral the others. Regardless, I hope you keep building on it, this is a great initial effort!
runningopenloop
13. Oct 2024 · 03:09 UTC
Hi, I think there is potential here. I think that each spoder should have a way to help move other spoders such that you can move them all to the end as fast as possible by levering each spoder's abilities. Otherwise, I thought the feel of the game was pretty good.
Zamizmi
14. Oct 2024 · 11:06 UTC
I like the smooth movement an think you made a nice small game! The level has nice challenges and with polishing this will be nice game!
Some possible features: spiders could create a web and climb up with it to reach places they cant get to otherwise.
Adding audio will improve the experience a lot if you take the time to work on it.

Great work!
LLlarsO
14. Oct 2024 · 11:51 UTC
I like the Spoders. The little idle-animation they have and the overall style is nicely done.
At the beginning of the level I actually liked that I could control everyone at the same time. But it stopped being fun when you had the curves, which lead to the top. Then I had to select every Spoder one by one.

As people mentioned it could use a little more variety. I think different abbilities would be a great addition (maybe paint the Spoders in different colours?). One Spoder could for example build a platform, which can be used by everyone.

As I said it was fun to navigate all Spoders at once and it felt also good to control them individually. So the controls were very simple, but felt good to navigate. Congrats for finishing your game! :)
JPatrick
16. Oct 2024 · 23:40 UTC
I like the art style and concept - Reminds of of Lemmings almost. It did get a bit tedious when I had to start controlling them individually though.
Sasa_2010
25. Oct 2024 · 13:06 UTC
Wow! The game is so wonderfull! I can play this 10 hours straihgt! Keep making games!
Ava Skoog
25. Oct 2024 · 15:19 UTC
I love the spoders! I think I won? I got them all to another white flag but nothing really happened. The timer did stop, so that felt like a win, altho I could get the timer going again by moving. Did I do it right, is there no other feedback? Or did I run into a bug or do it wrong? :(

Neat idea, wrangling many creatures as once is interesting. I'm wondering again if maybe I did something wrong because I saw another commenter say it was tedious to do the same level five times but I just got them all to the end together as a group in one go so I never really ended up controlling them one by one. The way I could just jump against a wall to collect them all did feel a little wrong tho so maybe that wasn't intended? :')

Overall I liked it with the nice colours and cute spoder graphics and the concept, but it feels like something is missing so it would be nice to see that worked out. Wish there was audio too, of course, but jams are hard, and the compo is even harder!