Foxy Forage by Beelzeboss
You're a small fox that can't survive the winter without stashed food.
Move around using WASD
Pick up food using SPACE
Every move is one turn, when the turns reach zero winter comes
After winter food outside the stash grows and becomes a plant, plats spawn food after winter
Stay away from bears
When on a tile with a plant the bears can't see you
Food in the farm area (upper square) is added automatically to the stash


I haven't paticipated in a LD jam for a while. This time I had help from Skatah J for most of the art and ideas. The date of the jam coincided with a work event so most of the game was made on my surface pro 4, which somehow didn't explode, in a hotel room while I was possibly drunk. In the usual fashion time wasn't enough and the readability of the level suffered. Not sure how the HTML version is performance wise, if you have issues you can try the desktop version. While testing the level a fun strategy emerged where you can place food to make a path of bushes for the next summer, it would have been cool to dig into that, but I barely had time to get the game working, will probably try to make a game with that focus :).
| Link | https://beelzeboss.itch.io/foxy-forage |
| Original URL | https://ldjam.com/events/ludum-dare/56/foxy-forage |
Ratings
| Overall | 719th | 3.37⭐ | 29🧑⚖️ |
| Fun | 676th | 3.241⭐ | 29🧑⚖️ |
| Innovation | 471th | 3.389⭐ | 29🧑⚖️ |
| Theme | 911th | 3.074⭐ | 29🧑⚖️ |
| Graphics | 509th | 3.722⭐ | 29🧑⚖️ |
| Mood | 629th | 3.426⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 37🗨️ |
Otherwise I enjoyed this strategy game
I'm curious what the map was like farther away, but felt like I couldn't ever explore that far due to how many moves I was allowed and how much food I needed to bring back. When I got to 8 required I lost. I had 4 plants in the farm but couldn't figure out how to get 4 more food back. Maybe there's more strategy to this than I thought, but even the amount I found was very engaging. Nice job!
1. It is supposed to have some minecraft music in it for awesome atmosphere.
2. Im not sure if its dev problem, but web build is so laggy (like 2 fps rly).
3. When bear steps its a 1-1.5s pause till he ends his animation. Its annoying since the game has some vibe of speedrunning for me and when bear stops me everytime - Im mad at nature for it xD
4. Would be great to improve some enemy AI, like make bears moving themselves randomly with your own moves.
5. Lack of free camera to inspect nearby fields and create a strategy to grab what you need.
Anyways the game idea is well and cool-realized. I like the change of map after winter (also can be changed randomly but with some laws to keep cycle winnable). And also strategicly interesting. I enjoyed playing this one.
Additionally, it’s unclear that the storage only counts fruits in one specific cell. Fruits in the upper cell aren’t counted, and that was confusing.
With a clearer layout and more intuitive controls, the game could be a lot more enjoyable!