Tiny Terrors by MichaelShollaj
In Tiny Terrors, you play as a ghostly being fighting off waves of adorable yet deadly zombie enemies! With just your mouse, you'll take on endless waves of bunny zombies, teddy bear zombies, and creepy jack-in-the-box zombies. The goal? Survive, destroy, and collect as many skeletons as possible to increase your level and spawn new ghosts with different powers.
Gameplay Highlights:
Right-click to spawn ghosts that automatically attack zombies. Left-click to dash at enemies and take them down yourself. Every enemy killed drops skeletons that help you level up. As you level up (Level 10, 20, 30, etc.), new ghosts with unique abilities join your army. High-score-based gameplay: See how many waves you can survive and try to top the leaderboard! It's a quick, addictive game made in under 3 days for Ludum Dare 56. Do you have what it takes to master the mouse and become the ultimate ghostly champion?
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-terrors |
Ratings
| Overall | 762th | 3.329⭐ | 37🧑⚖️ |
| Fun | 795th | 3.097⭐ | 38🧑⚖️ |
| Innovation | 1038th | 2.333⭐ | 38🧑⚖️ |
| Theme | 938th | 2.971⭐ | 37🧑⚖️ |
| Graphics | 621th | 3.556⭐ | 38🧑⚖️ |
| Audio | 415th | 3.371⭐ | 37🧑⚖️ |
| Mood | 712th | 3.333⭐ | 38🧑⚖️ |
| Given | 19🗳️ | 50🗨️ |
And yes when player is in the middle of mouse starts to flip quite fast left and right xD my fault
Keep up the good work :blush:
in my first run i summoned 4 ghosts at the start and couldn't summon any more until i died (that was level 18 or so). is this by design or is there any mechanics that i missed?
i also wish to have a clearer indication of getting hit, maybe animation or so, as right now i can hear there is a sound, but you can miss it behind the music. and in my second run the music stopped around level 19.
i also accidentally clicked on an upgrade while clicking on the enemies х) maybe giving a slight pause before you can click on an upgrade would be nice!
overall everything was cool and neatly done :)