Peculiar Pickings by Dis0rder
It's snack-time! 
I barely made it and didn’t have time to implement any proper win/lose -states.
It's also a janky buggy mess!
:eye: :lips: :eye:
But at least you can among other things:
- whack tiny creatures :hammer:
- snack tiny creatures :ok_hand:
- put them in a glass of water to.. ..uhh.. ..germinate :seedling:
- fiddle around with a reel-to-reel audio-tape machine :radio:

NOTE: You can mix the BGM in realtime with this gadget 🎶
(also includes a migraine-inducing noise-effect)
Tools used:
OS: Lubuntu 20.04.6 LTS
Software: Clickteam Fusion 2.5 (using Proton 5.13-6), Audacity, QJackCtl, amsynth, SooperLooper, Calf-Plugins, GIMP
Hardware: Intel(R) Core(TM)2 Duo CPU P8600, 4gb RAM, MCP89 [GeForce 320M], MCP89 HD Audio, Epson EH-TW5300, Microsoft Lifecam VX-2000, ESI Keycontrol49 MIDI-keyboard, graph paper, Artline 200 marker
madewithfusion
For aynone interested, I made an in-depth write-up about the audio-production for this game.
And here you'll find the obligatory post-mortem.
| Link | https://dis0rder.itch.io/peculiar-pickings |
| Original URL | https://ldjam.com/events/ludum-dare/56/peculiar-pickings |
Ratings
| Overall | 151th | 3.569⭐ | 38🧑⚖️ |
| Fun | 160th | 3.386⭐ | 37🧑⚖️ |
| Innovation | 79th | 3.764⭐ | 38🧑⚖️ |
| Theme | 38th | 4.153⭐ | 38🧑⚖️ |
| Graphics | 143th | 3.625⭐ | 38🧑⚖️ |
| Audio | 31th | 4.014⭐ | 38🧑⚖️ |
| Humor | 27th | 3.917⭐ | 38🧑⚖️ |
| Mood | 14th | 4.25⭐ | 38🧑⚖️ |
| Given | 6🗳️ | 12🗨️ |
The mood is outstanding, it's very unsettling, but somehow we still want to keep playing more. The graphics are very good, and the audio is wonderful to set the tone. I really loved the uniqueness of the concept (very innovative), and it's a good implementation of the theme IMHO.
I had fun trying the various interactions in the game / playground. Is there a goal or state to reach? I think I got more than 500 deaths *(those damn spiders)* and I fed the head loads of time, but I didn't seem to trigger anything special. It's not a issue, as it's a fun & unique experience, but I was wondering if I missed something or not.
Regarding suggestions, here are a couple of things I noticed:
- The drowned creatures generates a "green smoke", is there anything more to do with it?
- The hammer is a great idea, but it's a bit hard to use, especially when you are defending your creatures against a spider invasion. In this case, I want to use it repeatedly, but it seems that there is a "cooldown" time and it doesn't trigger every time I click. Or maybe I need to be close enough to a spider for the hammer to strike? (in that case, maybe you could increase the spider detection area so it's easier to get them, as they move fast)
- I was sometimes able to pick several creatures at the same time, by repeatedly clicking on them instead of picking them one by one. I don't know if it's intended, but I do enjoy it! (it's funny to have a hand full of creatures to do an action instead of just one).
Overall, it's a very good entry, and I hope you keep working on it!
Had fun smashing the creatures and spiders to bits. Had fun feeding the weird guy.
The interactions were a bit buggy. I liked the UI in the top left even though I wasn't sure what it was doing.
(had no idea what to do with the creatures I put in the water that suddenly grew greens)
You need to check controls, sometimes it is too heavy
While playing around I did take a break from eating the creatures to adjust where my eyes were and start eating spiders... any other game I might have thought it was a bug but it suited this weird and fun game to a tee.
I always saw your blog posts on the feed and was very interested in seeing how this project would turn out.
Really unsettling music. But fitting!
No idea what was going on lol but it sure is a vibe!
I hope you continue working on this.
I love that I can rearrange my friend's face, I love how the little guys can... sprout?? I love this aggressive squelchy pad thing in the music! This has such a weird and out there vibe that I am absolutely here for. :smile:
I had planned a variety of reachable goal/fail-states but had to scrap 'em due to time-constraints. The "green smoke" is actually the creatures "sprouting" :seedling: :smiley: I put the waterglass in the game fairly early on and later realized that it didn't really "serve a purpose" (other than obviously being fun to drop the lil' guys in there).

A friend of mine cultivates avocado seeds in a glass of water, so I guess that's where the idea of the creatures srouting came from. I drew the concept earlier but left implementing it _literally to the last minute._ @rynti was also wondering what to do with them, but sadly (as of yet) there are no flowerbuds to munch away!
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I was already aware of the issues with the hammer-mechanic you pointed out, but kept putting my mind on other tasks during the COMPO. I'm fairly confident that it wouldn't require much tweaking to be massively improved.
My intention was for you to be able to pick up only one creature at a time, but obviously it would make the experience more tedious. Also noticed that the pinching-mechanic messes up in other ways whenever there's new critters spawning down the drain. It most likely conflicts with the shoddy way I implemented their movement-attributes. I'm actually surprised the game is not even more broken! :sweat_smile: But as they say; if it's a bug you rely on, it's a feature!
Don't think you missed anything important, besides the one thing folks seem to overlook; you can actually mix the BGM in realtime with the gadget on the top-left corner! It's something I implemented on a whim, even though I probably should've been fixing game-breaking bugs. Oh well...

@dooskington was also inquiring the purpose of the UI-screen. There's even a "noise-effect" you can toggle with the little square button over there too. I decided to switch it off by default since the graphic overlay can be surprisingly intensive on the browser-version with low-end hardware (such as I am using myself!).
@Sockenpuppe glad that you enjoyed the music! By using the aforementioned mixer you can modify the mood to even stranger horizons. :alien: :cd:
@jammygunns The adjusting of the face was put there partly as a joke :eye: :lips: :eye: I'm happy you enjoyed playing around with them!
@Mavvy Cool to know that the experience works as a sandbox of sorts, since that was one of my intensions.
BTW I checked out your tunes and I like what I'm hearing. :ear: :musical_note: I've been looping **"Universal Save Point"** for a while now. It has this melancholic undertone which I particularly enjoy. :headphones:
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I usually lose motivation to develop my jam-games further. Your encouragement somewhat convinced me that I should probably consider it for real this time!
:pray:
semi-related I was germinating tomato seeds at the start of october and they finally sprouted on the last day of jam 
I don't know if my seed grows past the long shoot, but it was cool and I wanted to experiment putting them in other stuff if you wanted to expand on it.
The music is really great, the slider brings out some disturbing sounds that really suit the the weird setting. Nice!
The graphics are fun in their own way. I'm going to rate them high as everything fits together and in my opinion that is an indicator of well executed graphics
It has an atmosphere that leans towards psychological horror, which I found quite intriguing. The artwork of the face is particularly interesting.
I think I found a bug though. When you grab more than one creature at the same time, it seems like one of them gets stuck in your hand, and you can't capture any others or release the extra one that's in your hand.

And it remains right there even when you pick up the hammer. If you look behind, you can see the little ball.

It may not have a win/lose condition or anything, but it's still an intriguing toy...
BTW other than the bug mentioned above where a creature gets stuck in the hand, I had also a bug where, after I moved the mouth, I couldn't move it back anymore.
The gameplay is fairly simple, but messing around and smashing or eating all of the little creatures was definitely entertaining.
In my opinion it feels a lot more like a surrealist horror art piece than a fully fledged game, but it also seems like that's largely what you were going for and it was a great experience!
Hope to see your future work.