Sting Operation by Master-YEET
Sting Operation
Description
“It’s the last time I get stung by you annoying pest!” After being stung by a random wasp, you finally decided to take revenge! Good thing for you, you are a total nerd, so you use your shrinking machine and shrink yourself to the size of the wasp so you can infiltrate and kill the wasp queen. Armed with your honey and dart gun, you will bring the fight to the enemy!

Controls
(The game does not have controller support)
WASD : Move around
Mouse : Look around
Left-Click : Shoot Honey
Hitting a wasp slows it down, making it easier to shoot
Right-Click : Shoot Dart
Hitting a wasp kills it and spawns ammo and health
Space : Jump
Credits
3D Art
• Julien Giroux
• Tristan St-Arnaud
Audio
• William Charbonneau Perrier
Level Design
• Elodie Vasseur
• Christian Forget
Programming
• Christopher Robidas
• Mika Dubé
UI/UX
• Esteban Gilbert
NOTE: All models were made by us except the wasp model and the rock model. Only the honey and gun textures were made by us.
CHANGELOG OCTOBER 7 9:20 PM EDT
• Fixed a major bug that was making the player spawn outside the map and prevented the player from finishing the game.
| Link | https://master-yeet.itch.io/sting-operation |
| Original URL | https://ldjam.com/events/ludum-dare/56/sting-operation |
Ratings
| Overall | 606th | 3.483⭐ | 32🧑⚖️ |
| Fun | 475th | 3.483⭐ | 32🧑⚖️ |
| Innovation | 716th | 3.083⭐ | 32🧑⚖️ |
| Theme | 501th | 3.733⭐ | 32🧑⚖️ |
| Graphics | 354th | 3.95⭐ | 32🧑⚖️ |
| Audio | 622th | 2.8⭐ | 32🧑⚖️ |
| Humor | 669th | 2.81⭐ | 31🧑⚖️ |
| Mood | 937th | 2.95⭐ | 32🧑⚖️ |
| Given | 27🗳️ | 50🗨️ |
But the game is amazing for the amount of time! I loved lining up enemies and killing one third of them with one shot. It's very similar to Call of Duty zombies and I've played WAY too much of that game! Good job! :)
I definitely enjoyed it. I really wish I could have heard the wasps. They would sneak up on me and I felt a little deaf.
It seemed the level design was a little unbalanced for the diversity of mechanics. There was a little too much time spent doing the same things. Given the same team capacity, I would have probably enjoyed it more if there were more diversity in the levels earlier on. Like a room that is packed with wasps, but walking backward leads them down the long hallway from where you come. So you can lure 20 in the hallway and 1 shot them all! Wasps would get stuck in the corners, so maybe more 45 degree angles would help funnel them to create intentionally different experiences than the 90 degree room, ramps, hallways.
Overall, very well done!
The level design was awesome as a whole. Especially the first level, it had enough ramps and platforms and just *stuff* packed into the rooms that it really felt like I could use some FPS tactics. The middle level was a little bit lacking in my opinion, and then the queen's room was excellent. I'm jealous of how well the team did in this aspect, since level design felt like one of my biggest challenges.
Graphics were top notch, I literally have no constructive feedback here. It was very clear what everything was, and it all felt like it belonged together.
Music may have helped the immersion a bit, and I also would have liked a notification (either audio or something else) when the exit to a level opened up. Sometimes I had trouble finding it. But one level I happened to be looking at the exit when it opened, and it was really nice that it animates rather than just disappearing!
Overall really great job, thanks for making it, I had a lot of fun!
Music would have been cool, but I think what would have really made a difference is if there was some sort of feedback for other things like:
- item picked up
- door opened
- maybe a spawn?
games like this make me so amazed at what people can accomplish in 72 hours! Nice work yall!
Nice job!
By default, the audio in the options is turned down to zero, which is a strange choice, as some people never look in the options and won't even know that there is sound in the game. There is also music in the main menu, but it does not follow into the game, which I found peculiar. Some more audio feedback overall would be great - a pickup sound and a "taking damage" sound especially.
The wasps themselves are a bit silly - they will fall down the holes and will not follow you up the ledges. So you can just stand on the ledge or behind a crevice and slaughter them until you run out of ammo and need to jump down to get some more. But by then, most of the wasps are dead. It's even stranger when you consider that wasps fly :wink:
As you cannot jump over the wasps, and they tend to swarm when they first spawn, it also feels too easy to just be locked in a tight corridor with no way of getting to the drops from already killed wasps. You need to be sure to just run into any room you see to prevent that from happening :grin:
I enjoyed the game overall, the environment is pleasantly designed and the color scheme is great!
But overall a very good entry.