Blobara (Meets the Redshirts) by alexfalkenberg
Our poor, misunderstood blob. Let's call her Blobara. All she wanted to do was go home.
The game isn't finished. Between coaching my son through his first jam this weekend (he completed the 48hr compo on time!), and a rough start with a shaky idea.... well.
Each level is Blobara trying to get past the humans. She has a growth component, and she feeds. She can convert humans into miniblobs she can incorporate into herself. Get too large, though, and you won't be able to maneuver through the levels. She has a (what is supposed to be a limited) ability to reset her size, too, when you're really in a tight spot.
Oh, and her slimy trail is death to all humans. Watch it.
There are two levels right now, but no way to progress from the first level. Just ran outta time. Use your imagination, I guess.
Gamepad is best, btw. In fact, there are a couple of controls ONLY on the gamepad right now that I, uhh, forgot to add to the keyboard controls. Oops. I'll try and do that and update the build(s), ASAP. Waiting on Github.
Thanks for checking it out; feel free to ask any questions.
The game isn't finished. Between coaching my son through his first jam this weekend (he completed the 48hr compo on time!), and a rough start with a shaky idea.... well.
Each level is Blobara trying to get past the humans. She has a growth component, and she feeds. She can convert humans into miniblobs she can incorporate into herself. Get too large, though, and you won't be able to maneuver through the levels. She has a (what is supposed to be a limited) ability to reset her size, too, when you're really in a tight spot.
Oh, and her slimy trail is death to all humans. Watch it.
There are two levels right now, but no way to progress from the first level. Just ran outta time. Use your imagination, I guess.
Gamepad is best, btw. In fact, there are a couple of controls ONLY on the gamepad right now that I, uhh, forgot to add to the keyboard controls. Oops. I'll try and do that and update the build(s), ASAP. Waiting on Github.
Thanks for checking it out; feel free to ask any questions.
@Acuity: I did have a few ideas for audio, just ran out of time as I struggled most of the weekend with settlings on mechanics. Thanks for the feedback!
I'll be waiting for the updated build. Seems like a really nice game.
Lovely graphics and good environment.
It would be great if you manage to have some time to add music and sfx ;)
Nice work!
The idea really didn't come together until it was very, very late. Until Sunday night, it was still a sidescroller. I do want to spend some more time on it in the coming weeks, just to see what might happen.
Thanks so much for the feedback and for giving it a try!
Fun but hard to control !