Monster Maze by Matt Swieboda

Description
Navigate the maze, and refill your torch with the oil pools to survive the little monsters!
Controls
``` WASD - move character (and menus) Enter / Spacebar - select via menus
```
Screenshot

Made with: - crystal - compiled language with ruby-like syntax - SFML (Simple Fast Media Framework) - C++ graphics and audio framework - crsfml - bindings for SFML- game_sf - wrapper/helper for SFML bindings (more object-oriented, helpers) - Aseprite - 2D pixel editor - Inkscape - vector graphics editor - Audacity - sound editor
Download
Ratings
| Overall | 975th | 2.962⭐ | 28🧑⚖️ |
| Fun | 958th | 2.788⭐ | 28🧑⚖️ |
| Innovation | 843th | 2.904⭐ | 28🧑⚖️ |
| Theme | 748th | 3.404⭐ | 28🧑⚖️ |
| Graphics | 912th | 2.827⭐ | 28🧑⚖️ |
| Audio | 639th | 2.692⭐ | 28🧑⚖️ |
| Humor | 831th | 2.423⭐ | 28🧑⚖️ |
| Mood | 815th | 3.192⭐ | 28🧑⚖️ |
| Given | 28🗳️ | 38🗨️ |
Had fun trapping the Critters when going around the corner :rat: :sunglasses:
You got the spacing between torch refills juuuuuuust right, really started to feel the creepy crawly walls closing in, especially by the last couple turns of the maze. It might've been cool if the baddies had a little bit more complexity to their behavior — some sort of midway between what they're doing and full-on pathfinding, like maybe a random jitter in their movement or a back-off-and-charge loop.
Also, fun to see a jam game in Crystal — you don't see that every day — I'm on a mac so I needed to compile it, but that was pretty straightforward since you included an easy makefile.
Not sure I'm a fan of maze games on the whole, but the lighting mechanic (the 'fog of war' aspect) was really neat! If the lamp oil refills weren't so sparsely spread apart, I think it might be a little more fair.
The enemies closing in definitely gives a creepy vibe once I realized what was going on. It's a nice touch
The Mac zipped `.app` didn't work for you? I hadn't tested on a Mac without crystal installed, but it should instal the SFML libs. I will do some testing on this before next jam to make sure the Mac app works without any installation/compiling. Thanks for the info!
I really liked the retro style of the title menu. I would love to see a version of the game art that follows the same retro pixel style!
dont hesitate to rate my game tho x)