Abyssflier by v1ru6

Swarms from the abyss emerged to drain the energy from your power rods.
Pick up your plasmatic emitter and prepare to protect the rods from the incoming swarm.








Thanks to https://www.youtube.com/@ghislaingirardot for the Unreal Niagara particles tutorial, as we aren’t artists or tech artists.
| Link | https://ecosystemikgameplay.itch.io/abyssflier |
| Original URL | https://ldjam.com/events/ludum-dare/56/abyssflier |
Ratings
| Overall | 1078th | 2.269⭐ | 28🧑⚖️ |
| Fun | 1070th | 2.192⭐ | 28🧑⚖️ |
| Innovation | 1016th | 2.462⭐ | 28🧑⚖️ |
| Theme | 1037th | 2.558⭐ | 28🧑⚖️ |
| Graphics | 960th | 2.288⭐ | 28🧑⚖️ |
| Audio | 665th | 2.13⭐ | 25🧑⚖️ |
| Humor | 936th | 1.771⭐ | 26🧑⚖️ |
| Mood | 1053th | 2⭐ | 27🧑⚖️ |
| Given | 59🗳️ | 33🗨️ |
But I could not managr to get past wave 1 could you explain a bit more how to play the game? (how to win)
So basically if you keep shooting at the swarm it will die over time.
Overall I think the game works well!
the initial plan was to do it in Unreal Mass, but there was an online tutorial for flocking in a Unreal Niagara particle system. However GPU particles can't collide with the rest of the world.. Hence the hacky shooting feedback.
As for which rod, the session structure was put together last minute in a hasty way, I agree with you there should be some way to point out which rod was attacked.
Thanks for playing.
Great job on using Unreal. I don't see many of those.
- add the ability to run
- fix the gun bullet so it goes straight and not in the sky
- if you didn't have the time to understand niagara culling distance, maybe just change the color of the rod being currently attacked
- a spatialized sound for the swarm to make it more impressive and help find it
This being said, thank you for your entry, I hope you had fun making it :)
It is true that it lacks information for the player when he shoots the swarm.
But good concept, especially in Ludum Dare!
Our particles are GPU, so old GPU would struggle. It took a lot of time to setups the Niagara systems, so unfortunately the gameplay and notably player feedback is lacking. Thx for the suggestions.