Escape from the Eco-bottle by Stardust_Z
A&D: Movement;
Space: Jump;
S: Get Down;
LeftShift: Dash

It's our first time to try a game jam, and we made great efforts in the past 3 days. However,we miscalculated our capacity and the amount of work required, so the game only have 1 level, and most of our crazy ideas and amazing arts are wasted. Anyway, it's anice trip and hope to finish the outerspace level next time. So, just enjoy this tiny creature's tiny trip! :)
| Unity Play | https://play.unity.com/en/games/821d5681-68e7-465a-9feb-b124e90b733b/escape-from-the-eco-bottle |
| Original URL | https://ldjam.com/events/ludum-dare/56/escape-from-the-eco-bottle |
Ratings
| Overall | 817th | 3.267⭐ | 32🧑⚖️ |
| Fun | 863th | 2.982⭐ | 30🧑⚖️ |
| Innovation | 929th | 2.732⭐ | 30🧑⚖️ |
| Theme | 811th | 3.3⭐ | 32🧑⚖️ |
| Graphics | 388th | 3.903⭐ | 33🧑⚖️ |
| Audio | 374th | 3.45⭐ | 32🧑⚖️ |
| Humor | 816th | 2.48⭐ | 27🧑⚖️ |
| Mood | 725th | 3.317⭐ | 32🧑⚖️ |
| Given | 41🗳️ | 38🗨️ |
https://files.jam.host/embed/$396547/36301/index.html
But sadly hitting play there throws the following error (looks like a null ref error, should probably be there on editor too though it might not stop it working)...

Too bad, I was looking forward to playing, the art style looks sweet.
Also, are you using "invisible" buttons on top of an image? Guess they aren't quite invisible enough.

Edit: I was able to play. The game itself is extremely short with minimal replayability. The mechanics and controls are sound, even if a bit clunky feeling. A solid entry in LD56
Have a try. May be it is Ok.
Loved the atmosphere and the beautiful background art in the menu but also the game level. The gameplay was a bit confusing; can you only avoid enemies? Because in the lowest part of the level going up is blocked, and there's an unavoidable enemy plant.
The artists did a great job, the key art and characters are sooo cute :)
The artstyle looks wonderful. Especially the player character has a pretty cool design.
Controls felt good and it was fun to play.
The art indeed was really nice. The character with the art style really reminded me of Alien Hominid. The animations were a bit too subtle and stiff in my opinion. Basing the intro animations on time no matter what the player was doing wasn't a great idea. The sounds were nice and music moody, it didn't loop too well though.
The background also had a looping seam...

Couldn't figure if it's possible to get past that wall jump section with the platform at the top. Even tried getting there few times as I kept missing a crystal.
The controls were a bit clunky. Jumps felt floaty and slow accelerating movement made it hard to make precise movements. Wall jumps didn't feel great due to this floatiness either and though the dash helped there a bit, it's cooldown was too long to use per jump. Not sure if it was intentional but you could still do your jump mid air if you fall off a platform without jumping. Kinda classic mistake.
The drop platforms were weird too. The initial one which had the help did exactly that (and didn't work with arrows btw) but the later ones just phase you through them automatically. Really surpised me and that's why I missed some crystal(s) on my first try.
Anyways, good job on your first (jam) game! 👍
In terms of gameplay the game really lacks a little bit of polish. Sometimes double jump doesn't work (that's so frustrating!). Spikes are hard to notice in comparison with regular platforms.
Are you supposed to jump on top of monsters to kill them? That damages my character but the monster dies, I found it a bit strange, but maybe just because in other platforming games it works differently...
Great job finishing a game! Good luck to your team in your future projects!
looks like a trial that a little creature trying to escape from a strange place.Will try soon.
I had a bit of readability issues with the spikes on the ground, though. When I died at first, I thought it was a bug, and only after returning to that spot did I realize it was a hazard.
Super cool game, though. I particularly liked the little creatures. Great submission, can't wait to play your next one.
The level design was good. The introduction or use of the abilities felt natural.
My main issue with this game are the hitboxes. Collecting the crystals didn't feel so good, because you really need to go to the centre of the crystal. The audio feedback for getting the crystal was too quiet. I had to replay it, too find out if there was even a sound (there is, but quiet).
The dash felt good, also the "climbing" at the walls. The character design and animation was neat and I liked the colour palate you used for this game. Congrats for finishing your game!
Very good suggestions, we will do better next time. Thanks!